Manon
Updated 6 hours agoSteamSteamCanadaCanadaC100%

Dr Smashy

Let's Do This
Rank 28LP 15,410
Last 104–6Last 2013–7
Winrate
58%
61W · 44L · 105 stored
Ranked matches
105
selected mode
Wins
61
Ranked
Losses
44
Ranked
Peak LP
15,418
Manon

Ranked LP · Manon

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Manon
Dr Smashy · Manon
Manon
Opponent · ManonTZN_Whiplash

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 15, 2026, 1:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
Dr Smashy’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2238 · あくたがわ 2222 · もっころり 2140 · ありす、宇宙までもから逃げるな 2125 · cokaΣickey 2119 · +25 others

Largest absolute differences first23 habits
HabitDr SmashyLegendsDifference LessLegendsMore
Drive Rush (cancel)0.0%42.9%-42.9%
SA10.0%31.1%-31.1%
CA33.3%8.2%+25.1%
SA350.0%30.0%+20.0%
SA216.7%30.7%-14.0%
Drive Impact gauge15.5%1.6%+13.9%
Time cornered3.109.32-6.22
Corner pressure2.206.80-4.60
Drive Guard7.0%11.0%-4.0%
Drive Arts14.4%11.5%+2.8%
Drive Parry0.301.77-1.47
Throws3.302.45+0.85
Drive Impact1.000.19+0.81
Punish Counters landed0.700.11+0.59
Perfect Parry0.000.57-0.57
Got Punish Countered0.500.09+0.41
Throw techs0.200.54-0.34
Drive Reversal0.000.32-0.32
Got thrown2.102.34-0.24
Drive Rush (parry)4.6%4.8%-0.2%
Throw parries0.100.21-0.11
Got stunned0.000.07-0.07
Stuns landed0.000.04-0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.7 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.7 · reference 0.11
    • Got Punish Countered: profile 0.5 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 1 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 1 · reference 0.19
    • Drive Impact gauge: profile 15.5% · reference 1.6%
  3. Study a recurring matchup situation

    vs Cammy: 18 wins in 30 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Cammy: 18 wins in 30 games
    • vs Akuma: 17 wins in 32 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 1 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 1 · reference 0.19
    • Drive Impact gauge: profile 15.5% · reference 1.6%
  2. Test the close-range pattern

    Throws: profile 3.3 · reference 2.45

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.3 · reference 2.45
    • Throw techs: profile 0.2 · reference 0.54
  3. Use matchup records as scouting leads

    vs Cammy: 18 wins in 30 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Cammy: 18 wins in 30 games
    • vs Ryu: 11 wins in 22 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: nex-agi/nex-n2.5-pro:free

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