Ingrid
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanC100%

ZAKURO

Transcendent
Rank 16LP 5,096
Last 103–7Last 205–15
Winrate
40%
40W · 60L · 100 stored
Ranked matches
100
selected mode
Wins
40
Ranked
Losses
60
Ranked
Peak LP
5,634
Ingrid

Ranked LP · Ingrid

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Ingrid
ZAKURO · Ingrid
Juri
Opponent · Juri鳥海くじら

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 14, 2026, 7:22 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
ZAKURO’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2201 · KR_Wrestlingman 2179 · Nth Oniki 2165 · プルプルなぷる 2156 · ふみじま あきお(63) 2155 · +25 others

Largest absolute differences first23 habits
HabitZAKUROLegendsDifference LessLegendsMore
Drive Rush (cancel)1.2%25.1%-23.9%
SA150.6%26.9%+23.7%
SA230.9%52.1%-21.3%
SA37.4%15.9%-8.5%
Corner pressure4.0011.52-7.52
CA11.1%5.1%+6.0%
Drive Arts30.6%27.3%+3.3%
Drive Guard15.3%12.3%+3.0%
Drive Impact gauge4.8%2.0%+2.8%
Drive Rush (parry)9.5%7.4%+2.1%
Time cornered8.5010.40-1.90
Got thrown2.902.18+0.72
Got Punish Countered0.800.09+0.71
Drive Parry1.101.54-0.44
Perfect Parry0.100.50-0.40
Drive Reversal0.000.31-0.31
Throws2.502.26+0.24
Throw techs0.600.36+0.24
Throw parries0.100.29-0.19
Drive Impact0.400.24+0.16
Stuns landed0.000.12-0.12
Got stunned0.000.07-0.07
Punish Counters landed0.100.13-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.8 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.8 · reference 0.08
  2. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.5

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.5
    • Drive Parry: profile 1.1 · reference 1.51
  3. Give each meter spend a purpose

    SA1: profile 50.6% · reference 23.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 50.6% · reference 23.4%
    • CA: profile 11.1% · reference 4.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 22 wins in 43 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 22 wins in 43 games
    • vs Cammy: 10 wins in 28 games
    • vs Juri: 9 wins in 26 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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