Sagat
Updated 3 days agoCrossPlatformCrossPlatformJapanJapanC100%

謎の回線落ち多発直りました。

Let's Do This
Rank 36MR 1,280#597,740
Last 104–6Last 209–11
Winrate
49%
66W · 70L · 136 stored
Ranked matches
136
selected mode
Wins
66
Ranked
Losses
70
Ranked
Peak MR
1,280
Sagat

Ranked MR · Sagat

0 local · 0 imported · 0 on chart · 140 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Ken
謎の回線落ち多発直りました。 · Ken
Juri
Opponent · Juri29Tukune

Playstyle reference

Habits vs top — Sagat

Loading Sagat…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Sagat · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.18
    • Drive Impact gauge: profile 1.3% · reference 1.3%
  3. Review close-range choices

    Throws: profile 3.1 · reference 2.27

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.1 · reference 2.27
    • Throw techs: profile 1.1 · reference 0.43

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Zangief: 23 wins in 73 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Zangief: 23 wins in 73 games
    • vs Akuma: 6 wins in 10 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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