Blanka
Updated 22 hours agoSteamSteamJapanJapanC100%

ワンダーヘブン

Let's Do This
Rank 36MR 1,534#165,222
Last 107–3+29Last 2014–6+62
Winrate
49%
52W · 54L · 106 stored
Ranked matches
106
selected mode
Wins
52
Ranked
Losses
54
Ranked
Peak MR
1,591
Blanka

Ranked MR · Blanka

106 local · 9 imported · 115 on chart · 106 battles stored

Latest game

VictoryRanked

Replay not requested
Blanka
ワンダーヘブン · Blanka
Juri
Opponent · Juriでぃく12

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 12, 2026, 10:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
ワンダーヘブン’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

ぼんぎ( ^ω^) 2042 · へかとん 2040 · StarPlatinumKB 2040 · KEY_ 2038 · 音割れモモンガ 2031 · +25 others

Largest absolute differences first23 habits
HabitワンダーヘブンLegendsDifference LessLegendsMore
SA281.4%54.8%+26.7%
SA113.4%25.2%-11.8%
SA34.1%14.8%-10.7%
CA1.0%5.2%-4.1%
Drive Guard8.8%12.7%-3.9%
Drive Arts22.0%24.9%-2.9%
Drive Rush (cancel)24.5%26.9%-2.3%
Corner pressure10.3012.16-1.86
Drive Impact gauge3.1%1.7%+1.4%
Time cornered8.509.41-0.91
Throws1.702.59-0.89
Drive Parry0.801.61-0.81
Drive Rush (parry)6.5%7.2%-0.8%
Perfect Parry0.000.52-0.52
Punish Counters landed0.300.09+0.21
Got thrown2.202.01+0.19
Drive Impact0.400.21+0.19
Throw parries0.200.33-0.13
Throw techs0.200.32-0.12
Got Punish Countered0.200.10+0.10
Got stunned0.000.06-0.06
Drive Reversal0.500.44+0.06
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Review close-range choices

    Throws: profile 1.5 · reference 2.59

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.5 · reference 2.59
    • Got thrown: profile 2.4 · reference 1.92
    • Throw techs: profile 0.5 · reference 0.33
  2. Review defensive decisions

    Perfect Parry: profile 0 · reference 0.49

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0 · reference 0.49
    • Drive Parry: profile 0.7 · reference 1.71
    • Drive Reversal: profile 0.2 · reference 0.44
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.25

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.25
    • Drive Impact gauge: profile 3.2% · reference 1.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.25

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.25
    • Drive Impact gauge: profile 3.2% · reference 1.9%
  2. Test the close-range pattern

    Throws: profile 1.5 · reference 2.59

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.5 · reference 2.59
    • Got thrown: profile 2.4 · reference 1.92
    • Throw techs: profile 0.5 · reference 0.33
  3. Probe defense before committing

    Perfect Parry: profile 0 · reference 0.49

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0 · reference 0.49
    • Drive Parry: profile 0.7 · reference 1.71
    • Drive Reversal: profile 0.2 · reference 0.44

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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