Alex
Updated 14 hours agoSteamSteamJapanJapanClub · PowerPuffKittysC91%

↓+PP

The New Generation
Rank 36MR 1,605#80,898
Last 105–5-2Last 2012–8+28
Winrate
56%
51W · 40L · 91 stored
Ranked matches
91
selected mode
Wins
51
Ranked
Losses
40
Ranked
Peak MR
1,609
Alex

Ranked MR · Alex

91 local · 53 imported · 135 on chart · 159 battles stored

Latest game

DefeatCasual

Replay not requested
Alex
↓+PP · Alex
Jamie
Opponent · JamieJiG_saw

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
↓+PP’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
Habit↓+PPLegendsDifference LessLegendsMore
SA248.1%27.6%+20.5%
SA126.6%38.9%-12.3%
CA2.5%8.3%-5.8%
Drive Rush (cancel)38.4%33.2%+5.3%
Drive Rush (parry)4.3%8.2%-3.9%
SA322.8%25.2%-2.4%
Drive Impact gauge4.2%2.0%+2.2%
Drive Guard12.3%14.0%-1.7%
Drive Arts14.6%13.2%+1.3%
Corner pressure9.0010.07-1.07
Drive Parry2.101.62+0.48
Time cornered9.909.50+0.40
Drive Impact0.400.23+0.17
Stuns landed0.200.10+0.10
Throw techs0.600.51+0.09
Got Punish Countered0.200.11+0.09
Drive Reversal0.500.43+0.07
Got stunned0.100.04+0.06
Punish Counters landed0.200.14+0.06
Perfect Parry0.700.64+0.06
Throws2.202.24-0.04
Throw parries0.300.27+0.03
Got thrown2.202.18+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.12
    • Punish Counters landed: profile 0.2 · reference 0.12
  2. Study a recurring matchup situation

    vs Yasmine: 47 wins in 90 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Yasmine: 47 wins in 90 games
    • vs Luke: 21 wins in 61 games
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.2
    • Drive Impact gauge: profile 4.3% · reference 1.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 47 wins in 90 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 47 wins in 90 games
    • vs Luke: 21 wins in 61 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.2
    • Drive Impact gauge: profile 4.3% · reference 1.7%
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.12

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-mini:free

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