Lily
Updated 1 week agoSteamSteamDominican RepublicDominican RepublicClub · EXdojoC100%

turb0charged-pc

I Hope Your Deuce is Dangerous
Rank 36MR 1,604#75,517
Last 106–4+18Last 2011–9+28
Winrate
48%
49W · 54L · 103 stored
Ranked matches
103
selected mode
Wins
49
Ranked
Losses
54
Ranked
Peak MR
1,604
Lily

Ranked MR · Lily

103 local · 0 imported · 103 on chart · 209 battles stored

Latest game

VictoryCustom Room

Replay not requested
Lily
turb0charged-pc · Lily
Kimberly
Opponent · KimberlyZaZu

Playstyle reference

Habits vs top 30 Lily

Benchmark refreshed Sep 12, 2026, 1:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Lily
turb0charged-pc’s Lily benchmark

Compared with the average habits of the top 30 sampled Lily players.

シュラリス 2230 · SBI_Hibiki 2207 · Mira 2176 · 干し柿_ 2119 · ついっぎー 2114 · +25 others

Largest absolute differences first23 habits
Habitturb0charged-pcLegendsDifference LessLegendsMore
SA155.2%43.8%+11.3%
SA214.9%22.0%-7.1%
Drive Arts27.9%21.7%+6.3%
SA320.7%25.7%-5.1%
Drive Rush (cancel)26.4%31.1%-4.6%
Time cornered8.0010.41-2.41
Corner pressure8.309.83-1.53
Throws1.802.61-0.81
Drive Guard12.8%12.0%+0.8%
CA9.2%8.4%+0.8%
Drive Parry2.701.96+0.74
Got thrown1.802.32-0.52
Perfect Parry0.100.60-0.50
Throw techs0.000.48-0.48
Drive Impact gauge1.7%2.1%-0.4%
Drive Rush (parry)5.4%5.7%-0.3%
Throw parries0.100.26-0.16
Stuns landed0.000.08-0.08
Drive Reversal0.400.33+0.07
Got stunned0.100.04+0.06
Punish Counters landed0.100.16-0.06
Drive Impact0.200.25-0.05
Got Punish Countered0.100.12-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Lily · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.76

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.76
    • Throw techs: profile 0 · reference 0.57
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.26

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.26
    • Drive Impact gauge: profile 1.7% · reference 2.1%
  3. Review close-range choices

    Throws: profile 1.8 · reference 2.42

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.8 · reference 2.42
    • Throw techs: profile 0 · reference 0.57
    • Got thrown: profile 1.8 · reference 2.32

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 2.7 · reference 2.05

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.7 · reference 2.05
    • Perfect Parry: profile 0.1 · reference 0.76
    • Throw techs: profile 0 · reference 0.57
  2. Use matchup records as scouting leads

    vs Ken: 31 wins in 114 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ken: 31 wins in 114 games
    • vs Ryu: 37 wins in 93 games
    • vs JP: 16 wins in 58 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 47 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 47 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage