Yasmine
Updated 16 hours agoCrossPlatformCrossPlatformOtherOtherClub · DobuminC100%

ドンタコス

I Hope Your Deuce is Dangerous
Rank 35LP 23,862
Last 105–5Last 2011–9
Winrate
55%
68W · 55L · 123 stored
Ranked matches
123
selected mode
Wins
68
Ranked
Losses
55
Ranked
Peak LP
23,862
Yasmine

Ranked LP · Yasmine

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Yasmine
ドンタコス · Yasmine
Ingrid
Opponent · IngridKiriu

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
ドンタコス’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
HabitドンタコスLegendsDifference LessLegendsMore
CA21.7%10.0%+11.7%
SA121.7%32.1%-10.3%
SA211.6%21.0%-9.4%
SA344.9%36.9%+8.0%
Drive Arts11.2%19.0%-7.9%
Drive Rush (cancel)37.0%29.6%+7.4%
Corner pressure9.6013.62-4.02
Drive Rush (parry)11.1%8.2%+2.9%
Drive Guard17.3%14.5%+2.8%
Throws1.602.59-0.99
Drive Impact gauge1.8%1.4%+0.4%
Throw techs0.200.49-0.29
Perfect Parry0.500.74-0.24
Time cornered9.609.38+0.22
Got Punish Countered0.200.06+0.14
Drive Parry2.101.96+0.14
Throw parries0.100.21-0.11
Punish Counters landed0.200.09+0.11
Got thrown2.202.31-0.11
Drive Reversal0.300.24+0.06
Stuns landed0.100.06+0.04
Got stunned0.100.06+0.04
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.1% · reference 1.4%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.09
    • Got Punish Countered: profile 0.3 · reference 0.06
  3. Review close-range choices

    Throw techs: profile 0.1 · reference 0.49

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.49
    • Got thrown: profile 1.9 · reference 2.31
    • Throws: profile 1.5 · reference 2.59

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 40 wins in 87 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 40 wins in 87 games
    • vs Akuma: 16 wins in 26 games
    • vs Luke: 13 wins in 24 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 55 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 55 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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