Ingrid
Updated 12 hours agoSteamSteamJapanJapanClub · SANZOKUC100%

レオナルド犬プリオ

Nyehehe!
Rank 36MR 1,547#146,607
Last 107–3+34Last 2012–8+36
Winrate
55%
12W · 10L · 22 stored
Ranked matches
22
selected mode
Wins
12
Ranked
Losses
10
Ranked
Peak MR
1,547
Ingrid

Ranked MR · Ingrid

22 local · 0 imported · 22 on chart · 28 battles stored

Latest game

VictoryRanked

Replay not requested
Ingrid
レオナルド犬プリオ · Ingrid
Luke
Opponent · Luke北の星辰

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 14, 2026, 7:22 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
レオナルド犬プリオ’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2201 · KR_Wrestlingman 2179 · Nth Oniki 2165 · プルプルなぷる 2156 · ふみじま あきお(63) 2155 · +25 others

Largest absolute differences first23 habits
Habitレオナルド犬プリオLegendsDifference LessLegendsMore
CA13.2%5.1%+8.2%
SA119.1%26.9%-7.8%
SA38.8%15.9%-7.1%
SA258.8%52.1%+6.7%
Drive Arts21.9%27.3%-5.5%
Drive Guard10.4%12.3%-1.9%
Corner pressure9.9011.52-1.62
Drive Rush (parry)8.4%7.4%+1.1%
Drive Parry0.501.54-1.04
Throws1.602.26-0.66
Drive Rush (cancel)24.5%25.1%-0.6%
Time cornered10.9010.40+0.50
Drive Impact gauge1.5%2.0%-0.5%
Perfect Parry0.100.50-0.40
Throw parries0.000.29-0.29
Got thrown1.902.18-0.28
Drive Reversal0.100.31-0.21
Drive Impact0.100.24-0.14
Got Punish Countered0.200.09+0.11
Got stunned0.000.07-0.07
Throw techs0.400.36+0.04
Punish Counters landed0.100.13-0.03
Stuns landed0.100.12-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Review defensive decisions

    Drive Parry: profile 0.7 · reference 1.51

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.51
    • Perfect Parry: profile 0.1 · reference 0.5
    • Drive Reversal: profile 0.1 · reference 0.3
  3. Give each meter spend a purpose

    CA: profile 13.8% · reference 4.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • CA: profile 13.8% · reference 4.6%
    • SA2: profile 60% · reference 57%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Probe defense before committing

    Drive Parry: profile 0.7 · reference 1.51

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.51
    • Perfect Parry: profile 0.1 · reference 0.5
    • Drive Reversal: profile 0.1 · reference 0.3
  3. Adapt to the visible gauge

    CA: profile 13.8% · reference 4.6%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • CA: profile 13.8% · reference 4.6%
    • SA2: profile 60% · reference 57%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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