Ingrid
Updated 2 days agoSteamSteamJapanJapanC100%

rei.

Just A Cute Dimensional Walker
Rank 36MR 1,500#256,497
Last 107–3Last 2016–4
Winrate
57%
86W · 66L · 152 stored
Ranked matches
152
selected mode
Wins
86
Ranked
Losses
66
Ranked
Peak MR
1,500
Ingrid

Ranked MR · Ingrid

4 local · 0 imported · 4 on chart · 169 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Ingrid
rei. · Ingrid
Terry
Opponent · Terryぜっと34

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 14, 2026, 7:22 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
rei.’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2201 · KR_Wrestlingman 2179 · Nth Oniki 2165 · プルプルなぷる 2156 · ふみじま あきお(63) 2155 · +25 others

Largest absolute differences first23 habits
Habitrei.LegendsDifference LessLegendsMore
SA22.0%52.1%-50.2%
SA358.8%15.9%+42.9%
CA37.3%5.1%+32.2%
SA12.0%26.9%-24.9%
Drive Rush (cancel)34.4%25.1%+9.2%
Drive Guard3.9%12.3%-8.4%
Drive Rush (parry)0.3%7.4%-7.1%
Corner pressure5.6011.52-5.92
Time cornered8.2010.40-2.20
Drive Parry0.801.54-0.74
Throws1.602.26-0.66
Drive Reversal0.900.31+0.59
Perfect Parry0.100.50-0.40
Drive Impact gauge1.6%2.0%-0.4%
Got thrown2.402.18+0.22
Got Punish Countered0.300.09+0.21
Throw parries0.100.29-0.19
Drive Arts27.5%27.3%+0.1%
Stuns landed0.000.12-0.12
Throw techs0.400.36+0.04
Drive Impact0.200.24-0.04
Got stunned0.100.07+0.03
Punish Counters landed0.100.13-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.11
  2. Review defensive decisions

    Drive Parry: profile 0.9 · reference 2.09

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.9 · reference 2.09
    • Perfect Parry: profile 0.1 · reference 0.74
    • Drive Reversal: profile 0.8 · reference 0.22
  3. Trace how you lose or gain space

    Corner pressure: profile 5.7 · reference 13.05

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.7 · reference 13.05
    • Time cornered: profile 9.3 · reference 8.63

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.9 · reference 2.09

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.9 · reference 2.09
    • Perfect Parry: profile 0.1 · reference 0.74
  2. Test the close-range pattern

    Got thrown: profile 2.7 · reference 2.11

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.7 · reference 2.11
    • Throw techs: profile 0.3 · reference 0.43
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.08

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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