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LUGokoko
Ranked MR · Luke
45 local · 0 imported · 45 on chart · 163 battles stored
Playstyle reference
Habits vs top 30 Luke
Benchmark refreshed Sep 6, 2026, 10:21 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Gokoko | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 12.9% | 26.0% | -13.1% | |
| Drive Rush (cancel) | 46.3% | 37.3% | +9.0% | |
| SA3 | 42.4% | 34.2% | +8.2% | |
| Drive Guard | 6.6% | 13.2% | -6.6% | |
| Drive Rush (parry) | 2.2% | 7.6% | -5.4% | |
| Corner pressure | 8.30 | 13.55 | -5.25 | |
| SA1 | 35.3% | 30.6% | +4.6% | |
| Drive Arts | 14.0% | 16.7% | -2.7% | |
| Drive Impact gauge | 3.0% | 1.4% | +1.6% | |
| Time cornered | 8.20 | 8.74 | -0.54 | |
| Perfect Parry | 0.30 | 0.69 | -0.39 | |
| CA | 9.4% | 9.2% | +0.3% | |
| Drive Impact | 0.40 | 0.19 | +0.21 | |
| Drive Parry | 1.60 | 1.80 | -0.20 | |
| Throw parries | 0.40 | 0.22 | +0.18 | |
| Punish Counters landed | 0.20 | 0.08 | +0.12 | |
| Got thrown | 1.90 | 2.01 | -0.11 | |
| Throw techs | 0.30 | 0.37 | -0.07 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Got Punish Countered | 0.10 | 0.06 | +0.04 | |
| Throws | 2.40 | 2.43 | -0.03 | |
| Drive Reversal | 0.20 | 0.20 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Luke · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.4 · reference 0.17
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.4 · reference 0.17
- Drive Impact gauge: profile 3% · reference 1.3%
Find the cause of punish events
Punish Counters landed: profile 0.2 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.2 · reference 0.08
- Got Punish Countered: profile 0.1 · reference 0.06
Trace how you lose or gain space
Corner pressure: profile 8.3 · reference 14.11
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 8.3 · reference 14.11
- Time cornered: profile 8.2 · reference 8.66
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Alex: 197 wins in 286 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Alex: 197 wins in 286 games
- vs Char 253: 841 wins in 1,443 games
- vs Ryu: 82 wins in 134 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

