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CA手乗りライダー
Ranked MR · Cammy
105 local · 0 imported · 105 on chart · 105 battles stored
Playstyle reference
Habits vs top 30 Cammy
Benchmark refreshed Sep 3, 2026, 10:17 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 手乗りライダー | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 53.0% | 40.7% | +12.3% | |
| SA2 | 4.9% | 16.0% | -11.0% | |
| SA1 | 53.1% | 43.6% | +9.5% | |
| Drive Arts | 10.0% | 16.8% | -6.9% | |
| Drive Guard | 3.2% | 10.1% | -6.9% | |
| Drive Rush (parry) | 1.0% | 5.2% | -4.2% | |
| Corner pressure | 10.00 | 12.91 | -2.91 | |
| Time cornered | 11.00 | 8.80 | +2.20 | |
| SA3 | 32.1% | 31.2% | +0.9% | |
| Drive Parry | 0.80 | 1.56 | -0.76 | |
| CA | 9.9% | 9.3% | +0.6% | |
| Got thrown | 2.60 | 2.13 | +0.47 | |
| Perfect Parry | 0.10 | 0.54 | -0.44 | |
| Drive Impact gauge | 0.8% | 1.3% | -0.4% | |
| Throw techs | 0.50 | 0.35 | +0.15 | |
| Drive Reversal | 0.30 | 0.18 | +0.12 | |
| Throws | 2.50 | 2.43 | +0.07 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Drive Impact | 0.10 | 0.16 | -0.06 | |
| Throw parries | 0.30 | 0.25 | +0.05 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Got Punish Countered | 0.10 | 0.06 | +0.04 | |
| Punish Counters landed | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Cammy · Latest 100
What to improve
Review defensive decisions
Drive Parry: profile 0.8 · reference 1.56
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 0.8 · reference 1.56
- Perfect Parry: profile 0.1 · reference 0.54
- Drive Reversal: profile 0.3 · reference 0.18
Review close-range choices
Got thrown: profile 2.6 · reference 2.13
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Got thrown: profile 2.6 · reference 2.13
- Throw techs: profile 0.5 · reference 0.35
Give each meter spend a purpose
Drive Rush (cancel): profile 53% · reference 40.7%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Rush (cancel): profile 53% · reference 40.7%
- Drive Guard: profile 3.2% · reference 10.1%
- Drive Arts: profile 10% · reference 16.8%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Probe defense before committing
Drive Parry: profile 0.8 · reference 1.56
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 0.8 · reference 1.56
- Perfect Parry: profile 0.1 · reference 0.54
- Drive Reversal: profile 0.3 · reference 0.18
Test the close-range pattern
Got thrown: profile 2.6 · reference 2.13
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Got thrown: profile 2.6 · reference 2.13
- Throw techs: profile 0.5 · reference 0.35
Test the Drive Impact tendency
Drive Impact: profile 0.1 · reference 0.16
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.16
- Drive Impact gauge: profile 0.8% · reference 1.3%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

