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BL能别虐待动物了吗
Ranked MR · Blanka
254 local · 0 imported · 254 on chart · 254 battles stored
Playstyle reference
Habits vs top 30 Blanka
Benchmark refreshed Sep 12, 2026, 10:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 能别虐待动物了吗 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 73.5% | 54.8% | +18.7% | |
| SA3 | 4.8% | 14.8% | -10.0% | |
| Drive Arts | 33.0% | 24.9% | +8.1% | |
| Drive Rush (parry) | 2.2% | 7.2% | -5.0% | |
| SA1 | 20.5% | 25.2% | -4.8% | |
| CA | 1.2% | 5.2% | -4.0% | |
| Time cornered | 12.70 | 9.41 | +3.29 | |
| Corner pressure | 9.40 | 12.16 | -2.76 | |
| Drive Guard | 10.0% | 12.7% | -2.7% | |
| Throws | 1.30 | 2.59 | -1.29 | |
| Drive Parry | 2.60 | 1.61 | +0.99 | |
| Drive Rush (cancel) | 26.1% | 26.9% | -0.7% | |
| Got thrown | 2.40 | 2.01 | +0.39 | |
| Drive Reversal | 0.10 | 0.44 | -0.34 | |
| Drive Impact gauge | 1.5% | 1.7% | -0.2% | |
| Throw parries | 0.20 | 0.33 | -0.13 | |
| Got Punish Countered | 0.20 | 0.10 | +0.10 | |
| Throw techs | 0.40 | 0.32 | +0.08 | |
| Got stunned | 0.10 | 0.06 | +0.04 | |
| Perfect Parry | 0.50 | 0.52 | -0.02 | |
| Drive Impact | 0.20 | 0.21 | -0.01 | |
| Stuns landed | 0.10 | 0.09 | +0.01 | |
| Punish Counters landed | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Blanka · Latest 100
What to improve
Trace how you lose or gain space
Time cornered: profile 14.4 · reference 9.14
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 14.4 · reference 9.14
Give each meter spend a purpose
SA2: profile 84.3% · reference 53.6%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA2: profile 84.3% · reference 53.6%
- SA1: profile 11.6% · reference 28.1%
Review defensive decisions
Drive Parry: profile 2.2 · reference 1.71
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 2.2 · reference 1.71
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Build pressure without overextending
Time cornered: profile 14.4 · reference 9.14
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Time cornered: profile 14.4 · reference 9.14
Probe defense before committing
Drive Reversal: profile 0.2 · reference 0.44
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.2 · reference 0.44
- Throw techs: profile 0.3 · reference 0.33
Adapt to the visible gauge
SA2: profile 84.3% · reference 53.6%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- SA2: profile 84.3% · reference 53.6%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

