JP
Updated 1 day agoSteamSteamJapanJapanC100%

生姜くさみ

Let's Do This
Rank 26LP 13,062
Last 101–9Last 207–10
Winrate
41%
7W · 10L · 17 stored
Ranked matches
17
selected mode
Wins
7
Ranked
Losses
10
Ranked
Peak LP
13,382
JP

Ranked LP · JP

League points over time for this character

Latest game

DefeatRanked

Replay not requested
JP
生姜くさみ · JP
Cammy
Opponent · Cammyにゃー★ねこ

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
生姜くさみ’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
Habit生姜くさみLegendsDifference LessLegendsMore
SA164.8%19.2%+45.6%
SA230.7%56.6%-25.9%
SA34.5%19.2%-14.6%
Corner pressure3.3010.77-7.47
Drive Guard7.1%12.8%-5.7%
CA0.0%5.0%-5.0%
Drive Rush (cancel)19.6%23.1%-3.5%
Drive Rush (parry)3.4%6.5%-3.1%
Drive Impact gauge5.0%2.1%+2.9%
Time cornered9.2012.04-2.84
Drive Parry0.702.07-1.37
Drive Arts33.3%32.1%+1.2%
Got thrown3.102.13+0.97
Perfect Parry0.000.79-0.79
Throws1.201.97-0.77
Throw parries0.100.41-0.31
Got Punish Countered0.300.08+0.22
Punish Counters landed0.300.13+0.17
Drive Impact0.500.34+0.16
Drive Reversal0.000.13-0.13
Stuns landed0.000.09-0.09
Throw techs0.300.39-0.09
Got stunned0.100.04+0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
  2. Review close-range choices

    Got thrown: profile 3.1 · reference 2.13

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 3.1 · reference 2.13
    • Throw techs: profile 0.3 · reference 0.39
  3. Give each meter spend a purpose

    SA1: profile 64.8% · reference 19.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 64.8% · reference 19.2%
    • SA3: profile 4.5% · reference 19.2%
    • CA: profile 0% · reference 5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 9 wins in 36 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 9 wins in 36 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

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