Cammy
Updated 2 days agoSteamSteamSwitzerlandSwitzerlandC100%

KYO-G

Haitani Family
Rank 36MR 1,500#257,196
Last 102–0Last 202–0
Winrate
100%
2W · 0L · 2 stored
Ranked matches
2
selected mode
Wins
2
Ranked
Losses
0
Ranked
Peak MR
1,500
Cammy

Ranked MR · Cammy

0 local · 1 imported · 1 on chart · 139 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatCasual

Replay not requested
Juri
KYO-G · Juri
C. Viper
Opponent · C. ViperMikanyon

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
KYO-G’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
HabitKYO-GLegendsDifference LessLegendsMore
SA127.8%43.6%-15.8%
SA344.4%31.2%+13.3%
CA22.2%9.3%+12.9%
SA25.6%16.0%-10.4%
Drive Arts10.1%16.8%-6.7%
Corner pressure6.2012.91-6.71
Drive Rush (cancel)37.5%40.7%-3.3%
Drive Guard12.3%10.1%+2.2%
Got thrown3.902.13+1.77
Drive Impact gauge2.2%1.3%+1.0%
Time cornered9.408.80+0.60
Throw techs0.700.35+0.35
Drive Impact0.400.16+0.24
Punish Counters landed0.300.09+0.21
Drive Reversal0.000.18-0.18
Drive Parry1.701.56+0.14
Stuns landed0.000.07-0.07
Perfect Parry0.600.54+0.06
Got stunned0.100.04+0.06
Drive Rush (parry)5.3%5.2%+0.1%
Throw parries0.200.25-0.05
Got Punish Countered0.100.06+0.04
Throws2.402.43-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 2.3% · reference 1.3%
  2. Review close-range choices

    Throw techs: profile 0.7 · reference 0.35

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.7 · reference 0.35
    • Got thrown: profile 3.8 · reference 2.13
  3. Trace how you lose or gain space

    Corner pressure: profile 7 · reference 12.91

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7 · reference 12.91
    • Time cornered: profile 8.8 · reference 8.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
    • Drive Impact gauge: profile 2.3% · reference 1.3%
  2. Test the close-range pattern

    Throw techs: profile 0.7 · reference 0.35

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.7 · reference 0.35
    • Got thrown: profile 3.8 · reference 2.13
  3. Build pressure without overextending

    Corner pressure: profile 7 · reference 12.91

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 7 · reference 12.91
    • Time cornered: profile 8.8 · reference 8.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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