E. Honda
Updated 23 hours agoCrossPlatformCrossPlatformJapanJapanClub · KanekofamilyM97%

さけのふいら

Let's Do This
Rank 36MR 1,650#48,585
Last 108–2Last 2016–4+14
Winrate
67%
31W · 15L · 46 stored
Ranked matches
46
selected mode
Wins
31
Ranked
Losses
15
Ranked
Peak MR
1,650
E. Honda

Ranked MR · E. Honda

11 local · 27 imported · 36 on chart · 100 battles stored

Latest game

VictoryRanked

Replay not requested
Dee Jay
さけのふいら · Dee Jay
Zangief
Opponent · ZangiefWDくまだくまお

Playstyle reference

Habits vs top 30 E. Honda

Benchmark refreshed Sep 13, 2026, 1:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

E. Honda
さけのふいら’s E. Honda benchmark

Compared with the average habits of the top 30 sampled E. Honda players.

あーるえいち 2261 · 3S|しっくすびっと 2211 · enigma 2182 · Rikemansbarnet 2172 · ランガサミ/rangasamy 2149 · +25 others

Largest absolute differences first23 habits
HabitさけのふいらLegendsDifference LessLegendsMore
Drive Arts12.5%22.0%-9.5%
SA327.9%36.7%-8.8%
CA18.6%11.5%+7.1%
Drive Guard21.3%14.5%+6.8%
Drive Rush (parry)14.1%7.8%+6.2%
Corner pressure14.609.02+5.58
Time cornered4.909.78-4.88
SA141.9%38.1%+3.7%
Drive Impact gauge4.1%1.9%+2.2%
SA211.6%13.6%-2.0%
Drive Rush (cancel)24.7%22.8%+1.9%
Throws3.101.81+1.29
Drive Reversal0.000.39-0.39
Drive Impact0.500.22+0.28
Punish Counters landed0.400.13+0.27
Stuns landed0.300.07+0.23
Drive Parry2.101.87+0.23
Throw techs0.800.59+0.21
Perfect Parry0.400.60-0.20
Got thrown2.202.37-0.17
Got stunned0.000.05-0.05
Throw parries0.300.26+0.04
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

E. Honda · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.22
    • Drive Impact gauge: profile 4.1% · reference 1.9%
  2. Trace how you lose or gain space

    Corner pressure: profile 14.6 · reference 9.02

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 14.6 · reference 9.02
    • Time cornered: profile 4.9 · reference 9.78
  3. Give each meter spend a purpose

    Drive Arts: profile 12.5% · reference 22%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 12.5% · reference 22%
    • SA3: profile 27.9% · reference 36.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Alex: 82 wins in 170 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Alex: 82 wins in 170 games
    • vs Yasmine: 41 wins in 75 games
    • vs Luke: 21 wins in 60 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: dots-studio/dots-3-note-preview:free

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