Cammy
Updated 6 days agoSteamSteamJapanJapanM100%

しろたま

Let's Do This
Rank 36MR 1,500#245,734
Last 106–4Last 2013–7
Winrate
52%
23W · 21L · 44 stored
Ranked matches
44
selected mode
Wins
23
Ranked
Losses
21
Ranked
Peak MR
1,500
Cammy

Ranked MR · Cammy

0 local · 0 imported · 0 on chart · 44 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Yasmine
しろたま · Yasmine
Ingrid
Opponent · Ingridyoku

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
しろたま’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
HabitしろたまLegendsDifference LessLegendsMore
SA117.7%43.6%-25.8%
Drive Arts34.5%16.8%+17.7%
CA25.3%9.3%+16.0%
SA231.6%16.0%+15.7%
Drive Guard1.4%10.1%-8.7%
Drive Rush (cancel)33.4%40.7%-7.4%
SA325.3%31.2%-5.9%
Drive Rush (parry)0.2%5.2%-5.0%
Throws3.902.43+1.47
Drive Parry0.301.56-1.26
Drive Impact gauge2.2%1.3%+0.9%
Perfect Parry0.000.54-0.54
Time cornered9.208.80+0.40
Corner pressure12.6012.91-0.31
Throw techs0.100.35-0.25
Got thrown1.902.13-0.23
Drive Reversal0.000.18-0.18
Throw parries0.100.25-0.15
Got Punish Countered0.200.06+0.14
Got stunned0.100.04+0.06
Drive Impact0.200.16+0.04
Stuns landed0.100.07+0.03
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0 · reference 0.74

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0 · reference 0.74
    • Drive Reversal: profile 0 · reference 0.24
    • Drive Parry: profile 0.3 · reference 1.96
  2. Review close-range choices

    Throws: profile 3.9 · reference 2.59

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.9 · reference 2.59
    • Throw techs: profile 0.1 · reference 0.49
    • Got thrown: profile 1.9 · reference 2.31
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.19
    • Drive Impact gauge: profile 2.2% · reference 1.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 123 wins in 270 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 123 wins in 270 games
    • vs Ryu: 11 wins in 30 games
    • vs Cammy: 14 wins in 21 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 23 wins in 44 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 23 wins in 44 games
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Cammy · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.3 · reference 1.56

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.3 · reference 1.56
    • Perfect Parry: profile 0 · reference 0.54
    • Drive Reversal: profile 0 · reference 0.18
  2. Review close-range choices

    Throws: profile 3.9 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.9 · reference 2.43
    • Throw techs: profile 0.1 · reference 0.35
    • Got thrown: profile 1.9 · reference 2.13
  3. Give each meter spend a purpose

    Drive Arts: profile 34.5% · reference 16.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 34.5% · reference 16.8%
    • SA2: profile 31.6% · reference 16%
    • CA: profile 25.3% · reference 9.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 2.2% · reference 1.3%
  3. Build pressure without overextending

    Corner pressure: profile 12.6 · reference 12.91

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 12.6 · reference 12.91
    • Time cornered: profile 9.2 · reference 8.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage