Luke
Updated 1 day agoSteamSteamJapanJapanC88%

木の葉の気高き碧い猛獣

Go Beyond the Battle!
Rank 36MR 959#624,508
Last 104–6Last 205–15
Winrate
33%
66W · 134L · 200 stored
Ranked matches
200
selected mode
Wins
66
Ranked
Losses
134
Ranked
Peak MR
1,161
Luke

Ranked MR · Luke

135 local · 0 imported · 135 on chart · 200 battles stored

Latest game

DefeatRanked

Replay not requested
Jamie
木の葉の気高き碧い猛獣 · Jamie
Akuma
Opponent · Akumaばんめし

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
木の葉の気高き碧い猛獣’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
Habit木の葉の気高き碧い猛獣LegendsDifference LessLegendsMore
Drive Rush (cancel)16.0%37.3%-21.3%
SA150.9%30.6%+20.2%
SA321.1%34.2%-13.1%
Drive Arts23.8%16.7%+7.1%
Drive Impact gauge7.5%1.4%+6.1%
Drive Guard18.9%13.2%+5.6%
CA5.3%9.2%-3.9%
Corner pressure9.8013.55-3.75
SA222.8%26.0%-3.2%
Drive Rush (parry)9.2%7.6%+1.6%
Drive Parry3.001.80+1.20
Throws1.802.43-0.63
Got thrown2.602.01+0.59
Punish Counters landed0.400.08+0.32
Drive Impact0.500.19+0.31
Drive Reversal0.500.20+0.30
Time cornered9.008.74+0.26
Got Punish Countered0.300.06+0.24
Stuns landed0.200.07+0.13
Throw parries0.100.22-0.12
Throw techs0.300.37-0.07
Got stunned0.000.06-0.06
Perfect Parry0.700.69+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.17
    • Drive Impact gauge: profile 4.2% · reference 1.3%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.06
    • Punish Counters landed: profile 0.2 · reference 0.08
  3. Review defensive decisions

    Drive Reversal: profile 0.5 · reference 0.2

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.2
    • Drive Parry: profile 3 · reference 1.82

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 7 wins in 22 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 7 wins in 22 games
    • vs Alex: 9 wins in 18 games
    • vs A.K.I.: 1 wins in 17 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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