Alex
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanClub · ModernMMAM100%

佐野デビル

Crazy Raccoon Fan
Rank 31LP 19,670
Last 107–3Last 2015–5
Winrate
71%
27W · 11L · 38 stored
Ranked matches
38
selected mode
Wins
27
Ranked
Losses
11
Ranked
Peak LP
19,670
Alex

Ranked LP · Alex

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Alex
佐野デビル · Alex
Yasmine
Opponent · Yasminenyankurusu

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 14, 2026, 4:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
佐野デビル’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

きどーー 2201 · cream 2141 · Shinto 2140 · ゆーざー 2129 · ラッシュ中段どわーw 2127 · +25 others

Largest absolute differences first23 habits
Habit佐野デビルLegendsDifference LessLegendsMore
Drive Rush (cancel)21.9%33.2%-11.3%
SA146.4%38.9%+7.5%
Corner pressure3.4010.07-6.67
SA221.4%27.6%-6.2%
SA321.4%25.2%-3.7%
CA10.7%8.3%+2.4%
Drive Guard11.7%14.0%-2.4%
Drive Rush (parry)9.7%8.2%+1.5%
Drive Arts11.9%13.2%-1.3%
Drive Parry0.601.62-1.02
Perfect Parry0.000.64-0.64
Drive Impact gauge2.7%2.0%+0.6%
Got thrown2.702.18+0.52
Throw techs0.000.51-0.51
Throws1.802.24-0.44
Time cornered9.909.50+0.40
Drive Reversal0.700.43+0.27
Got Punish Countered0.300.11+0.19
Throw parries0.100.27-0.17
Stuns landed0.000.10-0.10
Punish Counters landed0.100.14-0.04
Got stunned0.000.04-0.04
Drive Impact0.200.23-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0 · reference 0.7

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0 · reference 0.7
    • Throw techs: profile 0 · reference 0.48
  2. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.12
    • Punish Counters landed: profile 0.1 · reference 0.12
  3. Give each meter spend a purpose

    CA: profile 10.7% · reference 6.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • CA: profile 10.7% · reference 6.5%
    • SA1: profile 46.4% · reference 43%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.12

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.12
  2. Probe defense before committing

    Drive Reversal: profile 0.7 · reference 0.47

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.47
    • Got thrown: profile 2.7 · reference 2.12
  3. Build pressure without overextending

    Time cornered: profile 9.9 · reference 9.88

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 9.9 · reference 9.88
    • Corner pressure: profile 3.4 · reference 9.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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