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JPmagogosora
Ranked MR · JP
18 local · 35 imported · 53 on chart · 63 battles stored
Playstyle reference
Habits vs top 30 JP
Benchmark refreshed Sep 3, 2026, 4:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | magogosora | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 27.8% | 56.6% | -28.9% | |
| SA3 | 43.3% | 19.2% | +24.2% | |
| Drive Rush (cancel) | 41.9% | 23.1% | +18.8% | |
| Drive Arts | 14.3% | 32.1% | -17.9% | |
| CA | 10.0% | 5.0% | +5.0% | |
| Drive Guard | 7.9% | 12.8% | -4.9% | |
| Corner pressure | 6.10 | 10.77 | -4.67 | |
| Time cornered | 14.30 | 12.04 | +2.26 | |
| Drive Parry | 0.90 | 2.07 | -1.17 | |
| Drive Rush (parry) | 5.6% | 6.5% | -0.9% | |
| Perfect Parry | 0.00 | 0.79 | -0.79 | |
| Drive Impact gauge | 2.7% | 2.1% | +0.6% | |
| Drive Reversal | 0.60 | 0.13 | +0.47 | |
| SA1 | 18.9% | 19.2% | -0.3% | |
| Throw parries | 0.60 | 0.41 | +0.19 | |
| Punish Counters landed | 0.30 | 0.13 | +0.17 | |
| Drive Impact | 0.50 | 0.34 | +0.16 | |
| Got thrown | 2.00 | 2.13 | -0.13 | |
| Got Punish Countered | 0.20 | 0.08 | +0.12 | |
| Stuns landed | 0.00 | 0.09 | -0.09 | |
| Throw techs | 0.30 | 0.39 | -0.09 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Throws | 2.00 | 1.97 | +0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
JP · Latest 100
What to improve
Review defensive decisions
Drive Reversal: profile 0.4 · reference 0.13
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Reversal: profile 0.4 · reference 0.13
- Drive Parry: profile 0.5 · reference 2.07
- Perfect Parry: profile 0.2 · reference 0.79
Review close-range choices
Throw techs: profile 0.7 · reference 0.39
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.7 · reference 0.39
- Throws: profile 1.8 · reference 1.97
- Got thrown: profile 2.8 · reference 2.13
Give each meter spend a purpose
SA3: profile 48.5% · reference 19.2%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA3: profile 48.5% · reference 19.2%
- SA1: profile 6.1% · reference 19.2%
- CA: profile 12.1% · reference 5%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 10, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 142 wins in 279 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 142 wins in 279 games
- vs Akuma: 11 wins in 37 games
- vs Jamie: 9 wins in 22 games
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.34
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.34
- Drive Impact gauge: profile 1.9% · reference 2.1%
Build pressure without overextending
Corner pressure: profile 4.7 · reference 10.77
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 4.7 · reference 10.77
- Time cornered: profile 14.4 · reference 12.04
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 10, 2026 · AI: dots-studio/dots-3-note-preview:free

