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BLoniichanmyhips
Ranked MR · Blanka
0 local · 1 imported · 1 on chart · 102 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Blanka
Benchmark refreshed Sep 12, 2026, 10:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | oniichanmyhips | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 42.1% | 24.9% | +17.2% | |
| SA2 | 39.3% | 54.8% | -15.4% | |
| SA1 | 39.3% | 25.2% | +14.1% | |
| Drive Rush (cancel) | 18.3% | 26.9% | -8.6% | |
| Drive Guard | 7.0% | 12.7% | -5.7% | |
| Drive Rush (parry) | 3.5% | 7.2% | -3.7% | |
| Time cornered | 6.50 | 9.41 | -2.91 | |
| Corner pressure | 13.90 | 12.16 | +1.74 | |
| SA3 | 15.7% | 14.8% | +0.9% | |
| Drive Impact gauge | 0.9% | 1.7% | -0.8% | |
| Drive Parry | 1.10 | 1.61 | -0.51 | |
| CA | 5.6% | 5.2% | +0.4% | |
| Drive Reversal | 0.00 | 0.44 | -0.44 | |
| Throws | 2.20 | 2.59 | -0.39 | |
| Perfect Parry | 0.20 | 0.52 | -0.32 | |
| Got thrown | 1.80 | 2.01 | -0.21 | |
| Got Punish Countered | 0.30 | 0.10 | +0.20 | |
| Throw techs | 0.20 | 0.32 | -0.12 | |
| Drive Impact | 0.10 | 0.21 | -0.11 | |
| Punish Counters landed | 0.00 | 0.09 | -0.09 | |
| Stuns landed | 0.00 | 0.09 | -0.09 | |
| Got stunned | 0.00 | 0.06 | -0.06 | |
| Throw parries | 0.30 | 0.33 | -0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Blanka · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.3 · reference 0.1
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.1
- Punish Counters landed: profile 0 · reference 0.09
Give each meter spend a purpose
Drive Guard: profile 7% · reference 12.7%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Guard: profile 7% · reference 12.7%
Compare decisions across wins and losses
Recent stored ranked sample: 46 wins in 84 games
Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.
Try thisWrite down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.
Supporting stats
- Recent stored ranked sample: 46 wins in 84 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.3 · reference 0.1
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.1
Separate a tendency from a one-off event
Recent stored ranked sample: 46 wins in 84 games
Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.
Try thisUse the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.
Supporting stats
- Recent stored ranked sample: 46 wins in 84 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

