M. Bison
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanClub · VEGAchamaLOVERsC100%

膝圧悪夢系ギャル†ちょぼ

Fights for Love
Rank 31
LP 19,904
Last 106–4Last 208–6
Winrate
57%
8W · 6L · 14 stored
Ranked matches
14
selected mode
Wins
8
Ranked
Losses
6
Ranked
Peak LP
19,904
M. Bison

Ranked LP · M. Bison

League points over time for this character

Latest game

VictoryRanked

Replay not requested
M. Bison
膝圧悪夢系ギャル†ちょぼ · M. Bison
Lily
Opponent · Lilyぷらねっと

Playstyle reference

Habits vs top 30 M. Bison

Benchmark refreshed Sep 13, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M. Bison
膝圧悪夢系ギャル†ちょぼ’s M. Bison benchmark

Compared with the average habits of the top 30 sampled M. Bison players.

刻音|フレミー 2223 · ひらまさ 2201 · Yanai 2182 · inaba 2166 · ああああああ 2135 · +25 others

Largest absolute differences first23 habits
Habit膝圧悪夢系ギャル†ちょぼLegendsDifference LessLegendsMore
SA315.4%35.2%-19.8%
Drive Rush (cancel)13.1%30.0%-16.9%
Drive Arts33.5%18.7%+14.7%
CA24.6%10.2%+14.4%
SA230.8%21.0%+9.8%
SA129.2%33.7%-4.4%
Time cornered6.809.85-3.05
Drive Rush (parry)8.6%7.2%+1.4%
Corner pressure10.6011.91-1.31
Drive Guard12.3%13.4%-1.0%
Drive Parry0.801.75-0.95
Throws1.602.42-0.82
Perfect Parry0.100.74-0.64
Throw techs0.100.57-0.47
Got thrown2.302.59-0.29
Throw parries0.100.26-0.16
Punish Counters landed0.200.11+0.09
Stuns landed0.000.07-0.07
Drive Reversal0.400.33+0.07
Got stunned0.000.04-0.04
Drive Impact gauge1.6%1.5%+0.0%
Got Punish Countered0.100.09+0.01
Drive Impact0.200.19+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.68

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.68
    • Drive Parry: profile 0.8 · reference 1.76
    • Throw techs: profile 0.1 · reference 0.47
  2. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.07
  3. Give each meter spend a purpose

    Drive Arts: profile 33.5% · reference 17.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 33.5% · reference 17.8%
    • SA2: profile 30.8% · reference 18.6%
    • CA: profile 24.6% · reference 10.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Akuma: 13 wins in 36 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Akuma: 13 wins in 36 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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