Latest game
JPdaihuku
Ranked MR · JP
187 local · 0 imported · 187 on chart · 231 battles stored
Playstyle reference
Habits vs top 30 JP
Benchmark refreshed Sep 3, 2026, 4:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | daihuku | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 45.2% | 32.1% | +13.1% | |
| Drive Rush (cancel) | 14.2% | 23.1% | -8.9% | |
| SA3 | 10.3% | 19.2% | -8.8% | |
| SA2 | 62.9% | 56.6% | +6.3% | |
| SA1 | 25.0% | 19.2% | +5.8% | |
| Drive Guard | 7.4% | 12.8% | -5.4% | |
| Corner pressure | 6.40 | 10.77 | -4.37 | |
| CA | 1.7% | 5.0% | -3.2% | |
| Drive Rush (parry) | 4.0% | 6.5% | -2.6% | |
| Drive Parry | 1.10 | 2.07 | -0.97 | |
| Time cornered | 12.70 | 12.04 | +0.66 | |
| Perfect Parry | 0.20 | 0.79 | -0.59 | |
| Drive Impact gauge | 2.6% | 2.1% | +0.5% | |
| Throws | 1.50 | 1.97 | -0.47 | |
| Got thrown | 1.90 | 2.13 | -0.23 | |
| Throw parries | 0.20 | 0.41 | -0.21 | |
| Throw techs | 0.20 | 0.39 | -0.19 | |
| Stuns landed | 0.00 | 0.09 | -0.09 | |
| Drive Reversal | 0.20 | 0.13 | +0.07 | |
| Punish Counters landed | 0.20 | 0.13 | +0.07 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Drive Impact | 0.30 | 0.34 | -0.04 | |
| Got Punish Countered | 0.10 | 0.08 | +0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
JP · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.1 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.08
- Punish Counters landed: profile 0.2 · reference 0.13
Review close-range choices
Throw techs: profile 0.2 · reference 0.39
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.2 · reference 0.39
- Got thrown: profile 1.9 · reference 2.13
Give each meter spend a purpose
SA3: profile 10.3% · reference 19.2%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA3: profile 10.3% · reference 19.2%
- CA: profile 1.7% · reference 5%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.34
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.34
Probe defense before committing
Drive Parry: profile 1.1 · reference 2.07
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 1.1 · reference 2.07
- Perfect Parry: profile 0.2 · reference 0.79
Build pressure without overextending
Corner pressure: profile 6.4 · reference 10.77
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 6.4 · reference 10.77
- Time cornered: profile 12.7 · reference 12.04
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

