JP
Updated 5 days agoSteamSteamJapanJapanClub · WakaranFxxk666C100%

daihuku

Out-mash Their DP by One
Rank 36MR 1,575#108,496
Last 104–6-14Last 2010–10+1
Winrate
48%
93W · 100L · 193 stored
Ranked matches
193
selected mode
Wins
93
Ranked
Losses
100
Ranked
Peak MR
1,605
JP

Ranked MR · JP

187 local · 0 imported · 187 on chart · 231 battles stored

Latest game

DefeatRanked

Replay not requested
JP
daihuku · JP
Akuma
Opponent · Akumaranof

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
daihuku’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
HabitdaihukuLegendsDifference LessLegendsMore
Drive Arts45.2%32.1%+13.1%
Drive Rush (cancel)14.2%23.1%-8.9%
SA310.3%19.2%-8.8%
SA262.9%56.6%+6.3%
SA125.0%19.2%+5.8%
Drive Guard7.4%12.8%-5.4%
Corner pressure6.4010.77-4.37
CA1.7%5.0%-3.2%
Drive Rush (parry)4.0%6.5%-2.6%
Drive Parry1.102.07-0.97
Time cornered12.7012.04+0.66
Perfect Parry0.200.79-0.59
Drive Impact gauge2.6%2.1%+0.5%
Throws1.501.97-0.47
Got thrown1.902.13-0.23
Throw parries0.200.41-0.21
Throw techs0.200.39-0.19
Stuns landed0.000.09-0.09
Drive Reversal0.200.13+0.07
Punish Counters landed0.200.13+0.07
Got stunned0.100.04+0.06
Drive Impact0.300.34-0.04
Got Punish Countered0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

JP · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Review close-range choices

    Throw techs: profile 0.2 · reference 0.39

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.39
    • Got thrown: profile 1.9 · reference 2.13
  3. Give each meter spend a purpose

    SA3: profile 10.3% · reference 19.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 10.3% · reference 19.2%
    • CA: profile 1.7% · reference 5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.34

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.34
  2. Probe defense before committing

    Drive Parry: profile 1.1 · reference 2.07

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.1 · reference 2.07
    • Perfect Parry: profile 0.2 · reference 0.79
  3. Build pressure without overextending

    Corner pressure: profile 6.4 · reference 10.77

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 6.4 · reference 10.77
    • Time cornered: profile 12.7 · reference 12.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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