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DEHeyoriley
Ranked MR · Dee Jay
129 local · 0 imported · 129 on chart · 129 battles stored
Playstyle reference
Habits vs top 30 Dee Jay
Benchmark refreshed Sep 11, 2026, 10:15 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Heyoriley | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 12.6% | 23.0% | -10.3% | |
| SA1 | 26.2% | 36.2% | -10.0% | |
| Drive Arts | 34.7% | 24.7% | +10.0% | |
| CA | 16.9% | 8.7% | +8.2% | |
| SA2 | 26.2% | 21.3% | +4.8% | |
| SA3 | 30.8% | 33.8% | -3.0% | |
| Drive Rush (parry) | 10.8% | 8.9% | +1.9% | |
| Corner pressure | 13.70 | 12.23 | +1.47 | |
| Drive Guard | 16.1% | 15.1% | +1.0% | |
| Drive Impact gauge | 2.7% | 1.8% | +0.9% | |
| Got thrown | 1.50 | 2.20 | -0.70 | |
| Time cornered | 8.50 | 9.11 | -0.61 | |
| Throw techs | 0.00 | 0.43 | -0.43 | |
| Perfect Parry | 0.20 | 0.57 | -0.37 | |
| Drive Parry | 2.10 | 1.76 | +0.34 | |
| Throws | 2.60 | 2.38 | +0.22 | |
| Got Punish Countered | 0.30 | 0.09 | +0.21 | |
| Throw parries | 0.10 | 0.25 | -0.15 | |
| Drive Reversal | 0.10 | 0.19 | -0.09 | |
| Drive Impact | 0.20 | 0.24 | -0.04 | |
| Punish Counters landed | 0.10 | 0.13 | -0.03 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Got stunned | 0.10 | 0.07 | +0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Dee Jay · Latest 100
What to improve
Review defensive decisions
Perfect Parry: profile 0.2 · reference 0.55
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.2 · reference 0.55
- Drive Parry: profile 1.5 · reference 1.54
- Drive Reversal: profile 0.1 · reference 0.19
Give each meter spend a purpose
Drive Rush (cancel): profile 12.1% · reference 23.9%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Rush (cancel): profile 12.1% · reference 23.9%
- Drive Arts: profile 34.5% · reference 25.4%
- SA1: profile 29.7% · reference 35.1%
Trace how you lose or gain space
Corner pressure: profile 13 · reference 12.84
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 13 · reference 12.84
- Time cornered: profile 9.7 · reference 8.3
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.2 · reference 0.12
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.12
Test the Drive Impact tendency
Drive Impact gauge: profile 2.7% · reference 1.8%
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact gauge: profile 2.7% · reference 1.8%
- Drive Impact: profile 0.2 · reference 0.22
Test the close-range pattern
Throw techs: profile 0 · reference 0.44
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 0 · reference 0.44
- Got thrown: profile 1.6 · reference 2.12
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

