JP
Updated 11 hours agoSteamSteamJapanJapanC100%

takashi

Let's Do This
Rank 36MR 1,703#30,555
Last 107–3+30Last 2016–4+93
Winrate
67%
38W · 19L · 57 stored
Ranked matches
57
selected mode
Wins
38
Ranked
Losses
19
Ranked
Peak MR
1,703
JP

Ranked MR · JP

57 local · 120 imported · 136 on chart · 57 battles stored

Latest game

VictoryRanked

Replay not requested
Kimberly
takashi · Kimberly
Terry
Opponent · TerryMerooooooi

Playstyle reference

Habits vs top 30 JP

Benchmark refreshed Sep 3, 2026, 4:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

JP
takashi’s JP benchmark

Compared with the average habits of the top 30 sampled JP players.

takepi 2276 · 三田JP 2142 · あーるゆーおー 2134 · -DingChunQiu- 2121 · Nth Oniki 2110 · +25 others

Largest absolute differences first23 habits
HabittakashiLegendsDifference LessLegendsMore
SA22.5%56.6%-54.1%
SA365.0%19.2%+45.8%
Drive Arts17.8%32.1%-14.3%
Drive Rush (cancel)31.8%23.1%+8.6%
Corner pressure15.4010.77+4.63
SA123.8%19.2%+4.5%
CA8.8%5.0%+3.8%
Time cornered8.9012.04-3.14
Drive Impact gauge3.7%2.1%+1.6%
Throws3.401.97+1.43
Drive Guard11.5%12.8%-1.4%
Drive Parry0.802.07-1.27
Drive Rush (parry)7.6%6.5%+1.1%
Perfect Parry0.300.79-0.49
Got thrown2.502.13+0.37
Drive Reversal0.300.13+0.17
Got Punish Countered0.200.08+0.12
Got stunned0.100.04+0.06
Drive Impact0.300.34-0.04
Punish Counters landed0.100.13-0.03
Throw parries0.400.41-0.01
Throw techs0.400.39+0.01
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
    • Punish Counters landed: profile 0.1 · reference 0.13
  2. Review defensive decisions

    Drive Parry: profile 0.8 · reference 1.54

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.54
    • Perfect Parry: profile 0.3 · reference 0.44
    • Drive Reversal: profile 0.3 · reference 0.36
  3. Give each meter spend a purpose

    SA3: profile 65% · reference 38.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 65% · reference 38.5%
    • SA2: profile 2.5% · reference 19.2%
    • CA: profile 8.8% · reference 8.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.27
    • Drive Impact gauge: profile 3.7% · reference 2.2%
  2. Use matchup records as scouting leads

    vs Char 253: 294 wins in 580 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 294 wins in 580 games
    • vs Luke: 36 wins in 71 games
    • vs Yasmine: 25 wins in 53 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

JP · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.8 · reference 2.07

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 2.07
    • Perfect Parry: profile 0.3 · reference 0.79
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.34

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.34
    • Drive Impact gauge: profile 3.7% · reference 2.1%
  3. Trace how you lose or gain space

    Corner pressure: profile 15.4 · reference 10.77

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 15.4 · reference 10.77
    • Time cornered: profile 8.9 · reference 12.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.8 · reference 2.07

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 2.07
    • Perfect Parry: profile 0.3 · reference 0.79
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.34

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.34
    • Drive Impact gauge: profile 3.7% · reference 2.1%
  3. Build pressure without overextending

    Corner pressure: profile 15.4 · reference 10.77

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 15.4 · reference 10.77
    • Time cornered: profile 8.9 · reference 12.04

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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