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JPtakashi
Ranked MR · JP
57 local · 120 imported · 136 on chart · 57 battles stored
Playstyle reference
Habits vs top 30 JP
Benchmark refreshed Sep 3, 2026, 4:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | takashi | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 2.5% | 56.6% | -54.1% | |
| SA3 | 65.0% | 19.2% | +45.8% | |
| Drive Arts | 17.8% | 32.1% | -14.3% | |
| Drive Rush (cancel) | 31.8% | 23.1% | +8.6% | |
| Corner pressure | 15.40 | 10.77 | +4.63 | |
| SA1 | 23.8% | 19.2% | +4.5% | |
| CA | 8.8% | 5.0% | +3.8% | |
| Time cornered | 8.90 | 12.04 | -3.14 | |
| Drive Impact gauge | 3.7% | 2.1% | +1.6% | |
| Throws | 3.40 | 1.97 | +1.43 | |
| Drive Guard | 11.5% | 12.8% | -1.4% | |
| Drive Parry | 0.80 | 2.07 | -1.27 | |
| Drive Rush (parry) | 7.6% | 6.5% | +1.1% | |
| Perfect Parry | 0.30 | 0.79 | -0.49 | |
| Got thrown | 2.50 | 2.13 | +0.37 | |
| Drive Reversal | 0.30 | 0.13 | +0.17 | |
| Got Punish Countered | 0.20 | 0.08 | +0.12 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Drive Impact | 0.30 | 0.34 | -0.04 | |
| Punish Counters landed | 0.10 | 0.13 | -0.03 | |
| Throw parries | 0.40 | 0.41 | -0.01 | |
| Throw techs | 0.40 | 0.39 | +0.01 | |
| Stuns landed | 0.10 | 0.09 | +0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Kimberly · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.1
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.1
- Punish Counters landed: profile 0.1 · reference 0.13
Review defensive decisions
Drive Parry: profile 0.8 · reference 1.54
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 0.8 · reference 1.54
- Perfect Parry: profile 0.3 · reference 0.44
- Drive Reversal: profile 0.3 · reference 0.36
Give each meter spend a purpose
SA3: profile 65% · reference 38.5%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA3: profile 65% · reference 38.5%
- SA2: profile 2.5% · reference 19.2%
- CA: profile 8.8% · reference 8.2%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.27
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.27
- Drive Impact gauge: profile 3.7% · reference 2.2%
Use matchup records as scouting leads
vs Char 253: 294 wins in 580 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 294 wins in 580 games
- vs Luke: 36 wins in 71 games
- vs Yasmine: 25 wins in 53 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free
JP · Latest 100
What to improve
Review defensive decisions
Drive Parry: profile 0.8 · reference 2.07
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 0.8 · reference 2.07
- Perfect Parry: profile 0.3 · reference 0.79
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.34
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.34
- Drive Impact gauge: profile 3.7% · reference 2.1%
Trace how you lose or gain space
Corner pressure: profile 15.4 · reference 10.77
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 15.4 · reference 10.77
- Time cornered: profile 8.9 · reference 12.04
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Probe defense before committing
Drive Parry: profile 0.8 · reference 2.07
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 0.8 · reference 2.07
- Perfect Parry: profile 0.3 · reference 0.79
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.34
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.34
- Drive Impact gauge: profile 3.7% · reference 2.1%
Build pressure without overextending
Corner pressure: profile 15.4 · reference 10.77
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 15.4 · reference 10.77
- Time cornered: profile 8.9 · reference 12.04
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

