Juri
Updated 7 days agoSteamSteamJapanJapanClub · NoMoreLPC100%

ポーカー、

Let's Do This
Rank 36MR 1,350#546,539
Last 104–6Last 2011–9
Winrate
47%
36W · 40L · 76 stored
Ranked matches
76
selected mode
Wins
36
Ranked
Losses
40
Ranked
Peak MR
1,350
Juri

Ranked MR · Juri

3 local · 0 imported · 3 on chart · 100 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatRanked

Replay not requested
Terry
ポーカー、 · Terry
Terry
Opponent · Terryとんじろう

Playstyle reference

Habits vs top — Juri

Loading Juri…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 1.4 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 1.4 · reference 0.21
    • Drive Impact gauge: profile 11.9% · reference 1.6%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.09
  3. Trace how you lose or gain space

    Time cornered: profile 12.4 · reference 9.65

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 12.4 · reference 9.65

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 27 wins in 47 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 27 wins in 47 games
    • vs Ryu: 12 wins in 18 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 13 wins in 23 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 13 wins in 23 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free

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