Akuma
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanC100%

豪波拳ウメブレイド

Conqueror: Demon
Rank 36MR 1,610#67,532
Last 107–3+30Last 2012–8+32
Winrate
53%
79W · 71L · 150 stored
Ranked matches
150
selected mode
Wins
79
Ranked
Losses
71
Ranked
Peak MR
1,661
Akuma

Ranked MR · Akuma

150 local · 0 imported · 150 on chart · 309 battles stored

Latest game

DefeatRanked

Replay not requested
Akuma
豪波拳ウメブレイド · Akuma
Elena
Opponent · Elenatanak

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
豪波拳ウメブレイド’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
Habit豪波拳ウメブレイドLegendsDifference LessLegendsMore
SA233.7%22.8%+10.9%
SA328.6%38.7%-10.1%
Drive Rush (cancel)40.3%32.7%+7.6%
Drive Guard11.0%13.1%-2.1%
Drive Arts20.8%19.2%+1.6%
Drive Impact gauge2.7%1.5%+1.2%
Time cornered7.608.55-0.95
CA9.2%9.9%-0.7%
Got thrown2.702.09+0.61
Drive Rush (parry)6.9%7.4%-0.5%
Perfect Parry0.300.77-0.47
Corner pressure11.8011.47+0.33
Throw techs0.600.45+0.15
Drive Parry1.501.65-0.15
Throws2.602.74-0.14
Drive Impact0.300.20+0.10
SA128.6%28.6%-0.1%
Punish Counters landed0.200.13+0.07
Stuns landed0.100.03+0.07
Got stunned0.100.04+0.06
Throw parries0.300.27+0.03
Got Punish Countered0.100.09+0.01
Drive Reversal0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Review close-range choices

    Got thrown: profile 2.7 · reference 2.04

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.7 · reference 2.04
    • Throws: profile 2.6 · reference 2.66
    • Throw techs: profile 0.6 · reference 0.38
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.21
    • Drive Impact gauge: profile 2.7% · reference 1.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 2.7 · reference 2.04

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.7 · reference 2.04
    • Throw techs: profile 0.6 · reference 0.38
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.21
    • Drive Impact gauge: profile 2.7% · reference 1.6%
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 48 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 48 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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