Alex
Updated 5 days agoCrossPlatformCrossPlatformJapanJapanC100%

しろくま@ノラ猫

Out-mash Their DP by One
Rank 36MR 1,543#143,772
Last 103–7-28Last 209–11-12
Winrate
58%
50W · 36L · 86 stored
Ranked matches
86
selected mode
Wins
50
Ranked
Losses
36
Ranked
Peak MR
1,555
Alex

Ranked MR · Alex

86 local · 0 imported · 86 on chart · 123 battles stored

Latest game

DefeatRanked

Replay not requested
Alex
しろくま@ノラ猫 · Alex
Ingrid
Opponent · IngridD.P.D

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 2, 2026, 1:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
しろくま@ノラ猫’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

ゆーざー 2166 · Junior 2115 · きどーー 2110 · cream 2104 · Nemo1127 2086 · +25 others

Largest absolute differences first23 habits
Habitしろくま@ノラ猫LegendsDifference LessLegendsMore
Drive Rush (cancel)9.8%33.0%-23.2%
SA211.3%28.4%-17.1%
SA159.2%43.0%+16.1%
Drive Impact gauge11.3%1.7%+9.6%
SA329.6%22.1%+7.5%
CA0.0%6.5%-6.5%
Drive Guard10.4%14.1%-3.7%
Time cornered6.509.88-3.38
Corner pressure6.509.01-2.51
Drive Arts12.6%14.2%-1.6%
Drive Parry0.201.63-1.43
Drive Reversal1.900.47+1.43
Drive Rush (parry)9.3%8.2%+1.1%
Got thrown1.402.12-0.72
Perfect Parry0.000.70-0.70
Drive Impact0.700.20+0.50
Got Punish Countered0.500.12+0.38
Throw techs0.100.48-0.38
Punish Counters landed0.400.12+0.28
Throw parries0.100.29-0.19
Throws2.402.32+0.08
Got stunned0.000.05-0.05
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.8 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.2
    • Drive Impact gauge: profile 11.7% · reference 1.7%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.12
    • Punish Counters landed: profile 0.4 · reference 0.12
  3. Review defensive decisions

    Drive Reversal: profile 1.9 · reference 0.47

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1.9 · reference 0.47
    • Drive Parry: profile 0.2 · reference 1.63

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.8 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.2
    • Drive Impact gauge: profile 11.7% · reference 1.7%
  2. Use matchup records as scouting leads

    vs Char 253: 869 wins in 1,746 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 869 wins in 1,746 games
    • vs Luke: 79 wins in 169 games
    • vs Ryu: 81 wins in 162 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 41 wins in 65 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 41 wins in 65 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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