Cammy
Updated 2 hours agoSteamSteamOtherOtherC100%

aaaa

Let's Do This
Rank 36MR 1,606#78,421
Last 106–4+20Last 2013–7+47
Winrate
51%
41W · 39L · 80 stored
Ranked matches
80
selected mode
Wins
41
Ranked
Losses
39
Ranked
Peak MR
1,631
Cammy

Ranked MR · Cammy

80 local · 0 imported · 80 on chart · 80 battles stored

Latest game

VictoryRanked

Replay not requested
Cammy
aaaa · Cammy
Ryu
Opponent · Ryuナビケイタム

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
aaaa’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
HabitaaaaLegendsDifference LessLegendsMore
SA344.4%31.2%+13.3%
SA25.6%16.0%-10.4%
SA134.7%43.6%-8.8%
Drive Arts8.6%16.8%-8.2%
CA15.3%9.3%+6.0%
Drive Rush (cancel)43.9%40.7%+3.2%
Corner pressure11.1012.91-1.81
Time cornered10.508.80+1.70
Drive Guard11.1%10.1%+1.0%
Got thrown3.002.13+0.87
Drive Rush (parry)4.4%5.2%-0.8%
Throws2.102.43-0.33
Drive Parry1.801.56+0.24
Drive Reversal0.100.18-0.08
Drive Impact0.100.16-0.06
Got Punish Countered0.000.06-0.06
Got stunned0.100.04+0.06
Drive Impact gauge1.2%1.3%-0.1%
Throw parries0.200.25-0.05
Throw techs0.400.35+0.05
Perfect Parry0.500.54-0.04
Stuns landed0.100.07+0.03
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.16
    • Drive Impact gauge: profile 1.4% · reference 1.3%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.09
    • Got Punish Countered: profile 0 · reference 0.06
  3. Give each meter spend a purpose

    SA2: profile 6.3% · reference 16%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 6.3% · reference 16%
    • CA: profile 17.7% · reference 9.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 3.4 · reference 2.13

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 3.4 · reference 2.13
    • Throws: profile 1.7 · reference 2.43
  2. Build pressure without overextending

    Corner pressure: profile 12.2 · reference 12.91

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 12.2 · reference 12.91
    • Time cornered: profile 11.2 · reference 8.8
  3. Probe defense before committing

    Drive Parry: profile 2 · reference 1.56

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2 · reference 1.56
    • Drive Reversal: profile 0.1 · reference 0.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: dots-studio/dots-3-note-preview:free

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