Blanka
Updated 5 days agoSteamSteamJapanJapanC100%

otamedio

Haitani Family
Rank 36MR 1,529#166,629
Last 105–50Last 206–5+8
Winrate
55%
6W · 5L · 11 stored
Ranked matches
11
selected mode
Wins
6
Ranked
Losses
5
Ranked
Peak MR
1,537
Blanka

Ranked MR · Blanka

11 local · 0 imported · 11 on chart · 11 battles stored

Latest game

DefeatRanked

Replay not requested
Blanka
otamedio · Blanka
Ryu
Opponent · Ryu顔があかんわ

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 12, 2026, 10:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
otamedio’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

ぼんぎ( ^ω^) 2042 · へかとん 2040 · StarPlatinumKB 2040 · KEY_ 2038 · 音割れモモンガ 2031 · +25 others

Largest absolute differences first23 habits
HabitotamedioLegendsDifference LessLegendsMore
SA113.0%25.2%-12.2%
SA326.1%14.8%+11.3%
Drive Rush (cancel)17.9%26.9%-9.0%
CA13.0%5.2%+7.9%
SA247.8%54.8%-6.9%
Corner pressure7.5012.16-4.66
Drive Guard14.9%12.7%+2.2%
Drive Rush (parry)9.4%7.2%+2.2%
Drive Arts23.3%24.9%-1.6%
Drive Impact gauge2.5%1.7%+0.8%
Time cornered8.709.41-0.71
Throws3.002.59+0.41
Drive Reversal0.100.44-0.34
Perfect Parry0.300.52-0.22
Throw techs0.500.32+0.18
Drive Parry1.501.61-0.11
Got thrown2.102.01+0.09
Throw parries0.400.33+0.07
Got stunned0.100.06+0.04
Drive Impact0.200.21-0.01
Stuns landed0.100.09+0.01
Punish Counters landed0.100.09+0.01
Got Punish Countered0.100.10+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Trace how you lose or gain space

    Corner pressure: profile 7.5 · reference 12.38

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.5 · reference 12.38
    • Time cornered: profile 8.7 · reference 9.41
  2. Review defensive decisions

    Drive Parry: profile 1.5 · reference 1.79

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.5 · reference 1.79
    • Perfect Parry: profile 0.3 · reference 0.54
  3. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 3 · reference 2.6

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3 · reference 2.6
    • Throw techs: profile 0.5 · reference 0.35
    • Got thrown: profile 2.1 · reference 1.99

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-mini:free

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