Jamie
Updated 1 week agoSteamSteamJapanJapanC100%

たたかえッばぶ太郎

The Strongest Creature on Earth
Rank 36MR 1,708#22,516
Last 101–9-60Last 205–15-87
Winrate
34%
13W · 25L · 38 stored
Ranked matches
38
selected mode
Wins
13
Ranked
Losses
25
Ranked
Peak MR
1,708
Jamie

Ranked MR · Jamie

38 local · 0 imported · 38 on chart · 44 battles stored

Latest game

DefeatRanked

Replay not requested
Jamie
たたかえッばぶ太郎 · Jamie
JP
Opponent · JPwatyawacha

Playstyle reference

Habits vs top 30 Jamie

Benchmark refreshed Sep 13, 2026, 4:16 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Jamie
たたかえッばぶ太郎’s Jamie benchmark

Compared with the average habits of the top 30 sampled Jamie players.

blaz 2g 2279 · DFM竹内ジョン(新婚) 2170 · tsumugiZ 2160 · タンタンメン|LaVISION 2151 · Kazunoko 2143 · +25 others

Largest absolute differences first23 habits
Habitたたかえッばぶ太郎LegendsDifference LessLegendsMore
SA138.6%29.0%+9.5%
SA213.3%21.4%-8.1%
Drive Rush (cancel)27.9%33.8%-5.9%
Drive Arts17.6%23.2%-5.7%
Time cornered12.008.56+3.44
Corner pressure12.2014.89-2.69
SA337.3%39.7%-2.4%
Drive Guard12.8%11.0%+1.8%
Got thrown3.702.15+1.55
Drive Rush (parry)4.6%5.7%-1.2%
CA10.8%9.8%+1.0%
Drive Parry2.701.78+0.92
Throws1.802.40-0.60
Drive Impact gauge0.9%1.4%-0.5%
Drive Reversal0.700.26+0.44
Throw techs0.500.40+0.10
Stuns landed0.000.08-0.08
Got Punish Countered0.000.06-0.06
Got stunned0.100.06+0.04
Perfect Parry0.700.67+0.03
Punish Counters landed0.100.07+0.03
Drive Impact0.200.21-0.01
Throw parries0.200.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0.7 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.24
    • Drive Parry: profile 2.7 · reference 1.7
    • Perfect Parry: profile 0.7 · reference 0.6
  2. Trace how you lose or gain space

    Time cornered: profile 12 · reference 7.67

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 12 · reference 7.67
    • Corner pressure: profile 12.2 · reference 14.71
  3. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.7 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.24
    • Drive Parry: profile 2.7 · reference 1.7
    • Got thrown: profile 3.7 · reference 1.97
  2. Build pressure without overextending

    Time cornered: profile 12 · reference 7.67

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 12 · reference 7.67
    • Corner pressure: profile 12.2 · reference 14.71
  3. Test the close-range pattern

    Throws: profile 1.8 · reference 2.38

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.8 · reference 2.38
    • Throw techs: profile 0.5 · reference 0.42
    • Got thrown: profile 3.7 · reference 1.97

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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