Ingrid
Updated 5 days agoSteamSteamJapanJapanC100%

しんさん

Let's Do This
Rank 36MR 1,597#96,244
Last 107–3+32Last 2014–6+66
Winrate
68%
50W · 24L · 74 stored
Ranked matches
74
selected mode
Wins
50
Ranked
Losses
24
Ranked
Peak MR
1,597
Ingrid

Ranked MR · Ingrid

52 local · 0 imported · 52 on chart · 100 battles stored

Latest game

VictoryCasual

Replay not requested
Ingrid
しんさん · Ingrid
Alex
Opponent · AlexKagari

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 2, 2026, 4:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
しんさん’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2192 · ふみじま あきお(63) 2153 · カンフーマスターpc 2124 · 硝子ドール 2118 · Pat.Q 2105 · +25 others

Largest absolute differences first23 habits
HabitしんさんLegendsDifference LessLegendsMore
Drive Arts14.9%27.5%-12.6%
SA244.6%57.0%-12.4%
Drive Rush (cancel)36.0%25.3%+10.7%
CA12.3%4.6%+7.7%
SA130.8%23.4%+7.4%
Corner pressure8.8011.85-3.05
SA312.3%15.0%-2.7%
Drive Rush (parry)5.6%7.4%-1.8%
Drive Parry2.201.51+0.69
Throws2.802.31+0.49
Time cornered9.8010.23-0.43
Throw techs0.800.41+0.39
Drive Reversal0.000.30-0.30
Drive Guard12.5%12.2%+0.3%
Perfect Parry0.300.50-0.20
Stuns landed0.000.14-0.14
Got Punish Countered0.200.08+0.12
Throw parries0.200.28-0.08
Punish Counters landed0.200.13+0.07
Drive Impact0.200.27-0.07
Got stunned0.000.06-0.06
Drive Impact gauge2.2%2.1%+0.1%
Got thrown2.102.13-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.27
    • Drive Impact gauge: profile 2.2% · reference 2.1%
  3. Review close-range choices

    Throws: profile 2.8 · reference 2.31

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.8 · reference 2.31
    • Throw techs: profile 0.8 · reference 0.41
    • Got thrown: profile 2.1 · reference 2.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 2.2 · reference 1.51

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.2 · reference 1.51
    • Perfect Parry: profile 0.3 · reference 0.5
    • Drive Reversal: profile 0 · reference 0.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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