Terry
Updated 1 day agoSteamSteamAustraliaAustraliaClub · OCEChineseFGC2M100%

自由人zi

You've Got This, Juri!
Rank 36MR 1,631#56,995
Last 108–2+50Last 2014–6+82
Winrate
47%
70W · 80L · 150 stored
Ranked matches
150
selected mode
Wins
70
Ranked
Losses
80
Ranked
Peak MR
1,631
Terry

Ranked MR · Terry

115 local · 66 imported · 176 on chart · 352 battles stored

Latest game

DefeatRanked

Replay not requested
Luke
自由人zi · Luke
Jamie
Opponent · JamieNo Jump Or DP

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
自由人zi’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
Habit自由人ziLegendsDifference LessLegendsMore
SA211.5%24.5%-13.0%
CA19.2%9.0%+10.2%
Drive Rush (cancel)25.4%33.4%-8.0%
SA140.4%33.6%+6.7%
Drive Impact gauge7.3%1.6%+5.7%
Time cornered14.209.65+4.55
Corner pressure8.4012.45-4.05
SA328.8%32.8%-4.0%
Drive Guard16.5%14.3%+2.2%
Drive Arts14.5%16.3%-1.8%
Drive Parry3.001.89+1.11
Drive Impact0.800.21+0.59
Perfect Parry0.300.80-0.50
Throws2.902.49+0.41
Punish Counters landed0.400.12+0.28
Got Punish Countered0.300.09+0.21
Got thrown2.302.21+0.09
Drive Reversal0.100.17-0.07
Got stunned0.100.05+0.05
Throw parries0.300.26+0.04
Throw techs0.400.43-0.03
Stuns landed0.100.07+0.03
Drive Rush (parry)8.3%8.2%+0.0%
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.8 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.21
    • Drive Impact gauge: profile 7.7% · reference 1.6%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.5 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.12
    • Got Punish Countered: profile 0.3 · reference 0.09
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 19 wins in 36 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 19 wins in 36 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 204 wins in 473 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 204 wins in 473 games
    • vs M. Bison: 26 wins in 80 games
    • vs Terry: 34 wins in 72 games
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.5 · reference 0.12

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.12
    • Got Punish Countered: profile 0.3 · reference 0.09
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.8 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.21
    • Drive Impact gauge: profile 7.7% · reference 1.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

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