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TE自由人zi
Ranked MR · Terry
115 local · 66 imported · 176 on chart · 352 battles stored
Playstyle reference
Habits vs top 30 Terry
Benchmark refreshed Sep 9, 2026, 7:23 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 自由人zi | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 11.5% | 24.5% | -13.0% | |
| CA | 19.2% | 9.0% | +10.2% | |
| Drive Rush (cancel) | 25.4% | 33.4% | -8.0% | |
| SA1 | 40.4% | 33.6% | +6.7% | |
| Drive Impact gauge | 7.3% | 1.6% | +5.7% | |
| Time cornered | 14.20 | 9.65 | +4.55 | |
| Corner pressure | 8.40 | 12.45 | -4.05 | |
| SA3 | 28.8% | 32.8% | -4.0% | |
| Drive Guard | 16.5% | 14.3% | +2.2% | |
| Drive Arts | 14.5% | 16.3% | -1.8% | |
| Drive Parry | 3.00 | 1.89 | +1.11 | |
| Drive Impact | 0.80 | 0.21 | +0.59 | |
| Perfect Parry | 0.30 | 0.80 | -0.50 | |
| Throws | 2.90 | 2.49 | +0.41 | |
| Punish Counters landed | 0.40 | 0.12 | +0.28 | |
| Got Punish Countered | 0.30 | 0.09 | +0.21 | |
| Got thrown | 2.30 | 2.21 | +0.09 | |
| Drive Reversal | 0.10 | 0.17 | -0.07 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Throw parries | 0.30 | 0.26 | +0.04 | |
| Throw techs | 0.40 | 0.43 | -0.03 | |
| Stuns landed | 0.10 | 0.07 | +0.03 | |
| Drive Rush (parry) | 8.3% | 8.2% | +0.0% |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Terry · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.8 · reference 0.21
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.8 · reference 0.21
- Drive Impact gauge: profile 7.7% · reference 1.6%
Find the cause of punish events
Punish Counters landed: profile 0.5 · reference 0.12
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.5 · reference 0.12
- Got Punish Countered: profile 0.3 · reference 0.09
Compare decisions across wins and losses
Recent stored ranked sample: 19 wins in 36 games
Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.
Try thisWrite down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.
Supporting stats
- Recent stored ranked sample: 19 wins in 36 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 204 wins in 473 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 204 wins in 473 games
- vs M. Bison: 26 wins in 80 games
- vs Terry: 34 wins in 72 games
Look for a repeatable punish opportunity
Punish Counters landed: profile 0.5 · reference 0.12
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Punish Counters landed: profile 0.5 · reference 0.12
- Got Punish Countered: profile 0.3 · reference 0.09
Test the Drive Impact tendency
Drive Impact: profile 0.8 · reference 0.21
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.8 · reference 0.21
- Drive Impact gauge: profile 7.7% · reference 1.6%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

