Ken
Updated 13 hours agoSteamSteamJapanJapanM100%

Sunshine_HRK

Legendary Prophet
Rank 36MR 1,528#177,099
Last 106–4+19Last 209–11-14
Winrate
47%
34W · 38L · 72 stored
Ranked matches
72
selected mode
Wins
34
Ranked
Losses
38
Ranked
Peak MR
1,569
Ken

Ranked MR · Ken

72 local · 0 imported · 72 on chart · 72 battles stored

Latest game

VictoryRanked

Replay not requested
Ken
Sunshine_HRK · Ken
Luke
Opponent · LukeLFC / えだまめ

Playstyle reference

Habits vs top — Ken

Loading Ken…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.1
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Review defensive decisions

    Drive Parry: profile 1.3 · reference 1.93

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.3 · reference 1.93
    • Perfect Parry: profile 0.2 · reference 0.8
    • Drive Reversal: profile 0.1 · reference 0.19

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.17
    • Drive Impact gauge: profile 3.6% · reference 1.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

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