Ken
Updated 4 hours agoSteamSteamChinaChinaClub · ShanDongM100%

游卡桌游

GG
Rank 34
LP 22,898
Last 104–6Last 206–14
Winrate
50%
71W · 71L · 142 stored
Ranked matches
142
selected mode
Wins
71
Ranked
Losses
71
Ranked
Peak LP
23,193
Ken

Ranked LP · Ken

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Ken
游卡桌游 · Ken
Elena
Opponent · Elenahassaku

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
游卡桌游’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
Habit游卡桌游LegendsDifference LessLegendsMore
Drive Rush (cancel)8.6%38.2%-29.6%
SA15.3%27.3%-22.0%
SA354.4%35.8%+18.6%
CA24.6%11.0%+13.5%
SA215.8%25.9%-10.1%
Drive Impact gauge7.6%1.4%+6.2%
Drive Guard17.3%12.7%+4.6%
Drive Rush (parry)10.5%6.8%+3.7%
Corner pressure10.1013.12-3.02
Throws4.402.57+1.83
Time cornered10.608.95+1.65
Got thrown3.602.26+1.34
Drive Reversal1.200.23+0.97
Drive Arts14.0%14.9%-0.9%
Perfect Parry0.200.84-0.64
Throw techs1.000.44+0.56
Got Punish Countered0.600.08+0.52
Drive Impact0.700.19+0.51
Drive Parry2.401.89+0.51
Punish Counters landed0.500.10+0.40
Stuns landed0.000.07-0.07
Got stunned0.000.05-0.05
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.6 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.6 · reference 0.08
    • Punish Counters landed: profile 0.6 · reference 0.1
  2. Review close-range choices

    Throw techs: profile 1 · reference 0.44

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1 · reference 0.44
    • Throws: profile 4.4 · reference 2.57
    • Got thrown: profile 3.6 · reference 2.26
  3. Review defensive decisions

    Drive Parry: profile 2.3 · reference 1.89

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.3 · reference 1.89
    • Drive Reversal: profile 1.3 · reference 0.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 1.3 · reference 0.23

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1.3 · reference 0.23
    • Perfect Parry: profile 0.2 · reference 0.84
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 50 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 50 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 14, 2026 · AI: nex-agi/nex-n2.5-mini:free

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