Yasmine
Updated 1 day agoCrossPlatformCrossPlatformOtherOtherM100%

misogi

Kick Back and Relax
Rank 36MR 1,405#525,734
Last 108–2+45Last 2015–5+75
Winrate
49%
91W · 96L · 187 stored
Ranked matches
187
selected mode
Wins
91
Ranked
Losses
96
Ranked
Peak MR
1,452
Yasmine

Ranked MR · Yasmine

187 local · 0 imported · 187 on chart · 224 battles stored

Latest game

VictoryRanked

Replay not requested
Yasmine
misogi · Yasmine
Dee Jay
Opponent · Dee Jayアトリエ乙

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
misogi’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
HabitmisogiLegendsDifference LessLegendsMore
SA358.3%36.9%+21.4%
SA25.6%21.0%-15.4%
SA122.2%32.1%-9.8%
Drive Rush (cancel)22.0%29.6%-7.6%
Drive Impact gauge8.0%1.4%+6.5%
CA13.9%10.0%+3.9%
Drive Arts22.0%19.0%+3.0%
Time cornered7.009.38-2.38
Drive Rush (parry)9.4%8.2%+1.2%
Drive Guard13.3%14.5%-1.2%
Drive Parry1.001.96-0.96
Perfect Parry0.100.74-0.64
Drive Impact0.700.19+0.51
Throw techs0.100.49-0.39
Punish Counters landed0.400.09+0.31
Got Punish Countered0.300.06+0.24
Corner pressure13.4013.62-0.22
Throws2.502.59-0.09
Stuns landed0.100.06+0.04
Drive Reversal0.200.24-0.04
Got stunned0.100.06+0.04
Throw parries0.200.21-0.01
Got thrown2.302.31-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
    • Punish Counters landed: profile 0.2 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.19
    • Drive Impact gauge: profile 6.6% · reference 1.4%
  3. Review defensive decisions

    Drive Parry: profile 0.9 · reference 1.96

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.9 · reference 1.96
    • Perfect Parry: profile 0.1 · reference 0.74
    • Drive Reversal: profile 0.1 · reference 0.24

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.19
    • Drive Impact gauge: profile 6.6% · reference 1.4%
  2. Use matchup records as scouting leads

    vs Ryu: 42 wins in 92 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 42 wins in 92 games
    • vs Ken: 15 wins in 30 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 40 wins in 80 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 40 wins in 80 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage