Luke
Updated 2 days agoSteamSteamJapanJapanClub · TohokuEmperorC100%

BOLBOL

Endemic Life Enthusiast
Rank 36MR 1,644#50,060
Last 105–5+1Last 2012–8+30
Winrate
51%
150W · 142L · 292 stored
Ranked matches
292
selected mode
Wins
150
Ranked
Losses
142
Ranked
Peak MR
1,689
Luke

Ranked MR · Luke

292 local · 138 imported · 362 on chart · 292 battles stored

Latest game

VictoryRanked

Replay not requested
Luke
BOLBOL · Luke
Yasmine
Opponent · Yasminekei*

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 14, 2026, 4:27 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
BOLBOL’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

jazzzzy 2275 · kuromame 2251 · ChrisWong 2223 · watyawacha 2212 · コウキ_ルーク使いの人 2206 · +25 others

Largest absolute differences first23 habits
HabitBOLBOLLegendsDifference LessLegendsMore
SA215.5%26.9%-11.4%
SA340.8%33.7%+7.1%
Drive Arts11.2%16.3%-5.1%
Drive Rush (cancel)41.1%37.0%+4.1%
CA12.7%9.4%+3.3%
Corner pressure10.9013.81-2.91
Drive Guard11.1%13.7%-2.6%
Drive Rush (parry)6.3%7.7%-1.4%
SA131.0%30.0%+1.0%
Drive Impact gauge2.3%1.4%+0.9%
Time cornered9.508.85+0.65
Drive Parry1.301.87-0.57
Perfect Parry0.200.77-0.57
Got thrown1.902.11-0.21
Throws2.502.35+0.15
Drive Reversal0.100.22-0.12
Got Punish Countered0.200.09+0.11
Stuns landed0.000.08-0.08
Got stunned0.000.07-0.07
Throw techs0.400.46-0.06
Throw parries0.200.21-0.01
Drive Impact0.200.20+0.00
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
  2. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.2

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.2
    • Perfect Parry: profile 0.3 · reference 0.69
  3. Give each meter spend a purpose

    SA1: profile 13.5% · reference 30.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 13.5% · reference 30.6%
    • CA: profile 20.3% · reference 9.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
  2. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.2

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.2
    • Perfect Parry: profile 0.3 · reference 0.69
  3. Test the Drive Impact tendency

    Drive Impact gauge: profile 1.4% · reference 1.4%

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact gauge: profile 1.4% · reference 1.4%
    • Drive Impact: profile 0.2 · reference 0.19

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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