Latest game
ALFreiheit_FH
Ranked MR · Alex
54 local · 0 imported · 54 on chart · 177 battles stored
Playstyle reference
Habits vs top 30 Alex
Benchmark refreshed Sep 14, 2026, 4:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | Freiheit_FH | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 45.0% | 27.6% | +17.4% | |
| SA1 | 28.3% | 38.9% | -10.6% | |
| SA3 | 18.3% | 25.2% | -6.8% | |
| Drive Arts | 17.4% | 13.2% | +4.2% | |
| Corner pressure | 7.50 | 10.07 | -2.57 | |
| Time cornered | 7.00 | 9.50 | -2.50 | |
| Drive Impact gauge | 3.5% | 2.0% | +1.5% | |
| Drive Guard | 12.6% | 14.0% | -1.4% | |
| Drive Rush (parry) | 7.1% | 8.2% | -1.1% | |
| Drive Rush (cancel) | 33.7% | 33.2% | +0.6% | |
| Perfect Parry | 0.30 | 0.64 | -0.34 | |
| Drive Parry | 1.30 | 1.62 | -0.32 | |
| Throws | 2.50 | 2.24 | +0.26 | |
| Got thrown | 2.00 | 2.18 | -0.18 | |
| Drive Reversal | 0.50 | 0.43 | +0.07 | |
| Drive Impact | 0.30 | 0.23 | +0.07 | |
| Throw parries | 0.20 | 0.27 | -0.07 | |
| Punish Counters landed | 0.10 | 0.14 | -0.04 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| CA | 8.3% | 8.3% | +0.0% | |
| Got Punish Countered | 0.10 | 0.11 | -0.01 | |
| Throw techs | 0.50 | 0.51 | -0.01 | |
| Stuns landed | 0.10 | 0.10 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Alex · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.2
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.2
Review defensive decisions
Perfect Parry: profile 0.2 · reference 0.7
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.2 · reference 0.7
- Drive Reversal: profile 0.4 · reference 0.47
Study a recurring matchup situation
vs Char 253: 556 wins in 902 games
Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.
Try thisPick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.
Supporting stats
- vs Char 253: 556 wins in 902 games
- vs Ryu: 55 wins in 118 games
- vs Manon: 66 wins in 108 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 556 wins in 902 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 556 wins in 902 games
- vs Ryu: 55 wins in 118 games
- vs Manon: 66 wins in 108 games
Test the Drive Impact tendency
Drive Impact: profile 0.3 · reference 0.2
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.2
Probe defense before committing
Perfect Parry: profile 0.2 · reference 0.7
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Perfect Parry: profile 0.2 · reference 0.7
- Drive Reversal: profile 0.4 · reference 0.47
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

