Blanka
Updated 5 days agoSteamSteamSouth KoreaSouth KoreaC100%

Nonname835

Beasting on Fools
Rank 36MR 1,506#223,810
Last 106–4+15Last 2013–7+47
Winrate
49%
128W · 132L · 260 stored
Ranked matches
260
selected mode
Wins
128
Ranked
Losses
132
Ranked
Peak MR
1,519
Blanka

Ranked MR · Blanka

184 local · 0 imported · 184 on chart · 260 battles stored

Latest game

VictoryRanked

Replay not requested
Blanka
Nonname835 · Blanka
Zangief
Opponent · Zangief最好是你自己的差合

Playstyle reference

Habits vs top 30 Blanka

Benchmark refreshed Sep 12, 2026, 10:24 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Blanka
Nonname835’s Blanka benchmark

Compared with the average habits of the top 30 sampled Blanka players.

ぼんぎ( ^ω^) 2042 · へかとん 2040 · StarPlatinumKB 2040 · KEY_ 2038 · 音割れモモンガ 2031 · +25 others

Largest absolute differences first23 habits
HabitNonname835LegendsDifference LessLegendsMore
Drive Arts46.2%24.9%+21.3%
Drive Guard3.0%12.7%-9.7%
SA36.9%14.8%-7.9%
SA262.6%54.8%+7.8%
Drive Rush (cancel)19.2%26.9%-7.7%
Corner pressure5.5012.16-6.66
Drive Rush (parry)1.6%7.2%-5.6%
SA128.2%25.2%+3.0%
CA2.3%5.2%-2.9%
Time cornered11.309.41+1.89
Drive Impact gauge3.0%1.7%+1.3%
Drive Parry0.401.61-1.21
Perfect Parry0.100.52-0.42
Throws2.902.59+0.31
Got stunned0.300.06+0.24
Punish Counters landed0.300.09+0.21
Drive Impact0.400.21+0.19
Drive Reversal0.600.44+0.16
Throw techs0.200.32-0.12
Got Punish Countered0.200.10+0.10
Got thrown2.102.01+0.09
Stuns landed0.000.09-0.09
Throw parries0.300.33-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Blanka · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Trace how you lose or gain space

    Time cornered: profile 11.3 · reference 9.41

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 11.3 · reference 9.41
    • Corner pressure: profile 5.5 · reference 12.38
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 52 wins in 100 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 52 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Separate a tendency from a one-off event

    Recent stored ranked sample: 52 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 52 wins in 100 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.23

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.23
  3. Use matchup records as scouting leads

    vs Jamie: 17 wins in 28 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Jamie: 17 wins in 28 games
    • vs Akuma: 9 wins in 21 games
    • vs Mai: 8 wins in 18 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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