Alex
Updated 6 days agoSteamSteamOtherOtherC100%

快楽天ビースト☆

EM Wave Change! On the Air!!
Rank 36MR 1,500#244,239
Last 106–4+7Last 2013–7+7
Winrate
50%
50W · 51L · 101 stored
Ranked matches
101
selected mode
Wins
50
Ranked
Losses
51
Ranked
Peak MR
1,500
Alex

Ranked MR · Alex

3 local · 0 imported · 3 on chart · 101 battles stored

Latest game

VictoryRanked

Replay not requested
Alex
快楽天ビースト☆ · Alex
Jamie
Opponent · Jamiegaki_name

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 2, 2026, 1:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
快楽天ビースト☆’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

ゆーざー 2166 · Junior 2115 · きどーー 2110 · cream 2104 · Nemo1127 2086 · +25 others

Largest absolute differences first23 habits
Habit快楽天ビースト☆LegendsDifference LessLegendsMore
SA363.6%22.1%+41.5%
SA19.1%43.0%-33.9%
SA29.1%28.4%-19.3%
Drive Arts2.3%14.2%-11.9%
CA18.2%6.5%+11.7%
Drive Rush (cancel)41.8%33.0%+8.7%
Drive Impact gauge6.0%1.7%+4.3%
Time cornered8.209.88-1.68
Corner pressure7.809.01-1.21
Drive Rush (parry)7.2%8.2%-1.0%
Got thrown2.802.12+0.68
Drive Impact0.700.20+0.50
Throws2.802.32+0.48
Drive Guard14.6%14.1%+0.5%
Punish Counters landed0.500.12+0.38
Throw techs0.200.48-0.28
Perfect Parry0.500.70-0.20
Got Punish Countered0.300.12+0.18
Drive Reversal0.300.47-0.17
Drive Parry1.701.63+0.07
Got stunned0.000.05-0.05
Stuns landed0.100.07+0.03
Throw parries0.300.29+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dee Jay · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.7 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.7 · reference 0.22
    • Drive Impact gauge: profile 6% · reference 1.8%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.5 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.5 · reference 0.12
    • Got Punish Countered: profile 0.3 · reference 0.12
  3. Trace how you lose or gain space

    Corner pressure: profile 7.8 · reference 12.84

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.8 · reference 12.84
    • Time cornered: profile 8.2 · reference 8.3

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 75 wins in 160 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 75 wins in 160 games
    • vs Luke: 13 wins in 25 games
    • vs Akuma: 12 wins in 18 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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