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MA和田アキ子
Ranked MR · Marisa
2 local · 0 imported · 2 on chart · 102 battles stored
Playstyle reference
Habits vs top 30 Marisa
Benchmark refreshed Sep 12, 2026, 4:25 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 和田アキ子 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| CA | 29.4% | 7.3% | +22.1% | |
| SA3 | 11.8% | 32.8% | -21.0% | |
| Drive Arts | 6.0% | 19.0% | -13.0% | |
| Corner pressure | 7.40 | 10.02 | -2.62 | |
| Time cornered | 10.30 | 7.86 | +2.44 | |
| Drive Guard | 16.7% | 14.5% | +2.1% | |
| SA1 | 41.2% | 41.8% | -0.6% | |
| SA2 | 17.6% | 18.1% | -0.5% | |
| Got thrown | 2.60 | 2.20 | +0.40 | |
| Drive Rush (parry) | 8.5% | 8.9% | -0.4% | |
| Drive Impact gauge | 1.4% | 1.8% | -0.4% | |
| Drive Parry | 1.90 | 1.56 | +0.34 | |
| Throws | 1.70 | 2.03 | -0.33 | |
| Perfect Parry | 0.40 | 0.59 | -0.19 | |
| Drive Reversal | 0.20 | 0.33 | -0.13 | |
| Punish Counters landed | 0.00 | 0.11 | -0.11 | |
| Drive Impact | 0.10 | 0.20 | -0.10 | |
| Stuns landed | 0.00 | 0.09 | -0.09 | |
| Drive Rush (cancel) | 29.3% | 29.3% | -0.1% | |
| Throw techs | 0.60 | 0.54 | +0.06 | |
| Got stunned | 0.00 | 0.03 | -0.03 | |
| Throw parries | 0.30 | 0.28 | +0.02 | |
| Got Punish Countered | 0.10 | 0.11 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Marisa · Latest 100
What to improve
Trace how you lose or gain space
Corner pressure: profile 7.4 · reference 10.02
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 7.4 · reference 10.02
- Time cornered: profile 10.3 · reference 7.86
Find the cause of punish events
Punish Counters landed: profile 0 · reference 0.11
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0 · reference 0.11
- Got Punish Countered: profile 0.1 · reference 0.11
Review close-range choices
Got thrown: profile 2.6 · reference 2.2
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Got thrown: profile 2.6 · reference 2.2
- Throw techs: profile 0.6 · reference 0.54
- Throws: profile 1.7 · reference 2.03
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Use matchup records as scouting leads
vs Char 253: 280 wins in 988 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Char 253: 280 wins in 988 games
- vs Yasmine: 124 wins in 311 games
- vs Sagat: 13 wins in 120 games
Test the close-range pattern
Got thrown: profile 2.6 · reference 2.2
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Got thrown: profile 2.6 · reference 2.2
- Throws: profile 1.7 · reference 2.03
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

