Jamie
Updated 3 days agoSteamSteamJapanJapanClub · BlankaBallsC100%

わがはい

Rohto Z! Man Is Here!
Rank 36MR 1,514#202,151
Last 102–8-52Last 204–16-98
Winrate
40%
31W · 46L · 77 stored
Ranked matches
77
selected mode
Wins
31
Ranked
Losses
46
Ranked
Peak MR
1,539
Jamie

Ranked MR · Jamie

77 local · 0 imported · 77 on chart · 95 battles stored

Latest game

VictoryRanked

Replay not requested
Ken
わがはい · Ken
Akuma
Opponent · Akuma井の中の蛙

Playstyle reference

Habits vs top — Jamie

Loading Jamie…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Jamie · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.2
    • Drive Impact gauge: profile 6.1% · reference 1.5%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.07
    • Got Punish Countered: profile 0.2 · reference 0.08
  3. Give each meter spend a purpose

    Drive Arts: profile 35.2% · reference 23.3%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 35.2% · reference 23.3%
    • SA1: profile 55.4% · reference 30%
    • SA2: profile 9.8% · reference 21.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 56 wins in 116 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 56 wins in 116 games
    • vs Mai: 2 wins in 16 games
    • vs Luke: 9 wins in 13 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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