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MADAD.
Ranked MR · Marisa
10 local · 0 imported · 10 on chart · 207 battles stored
Playstyle reference
Habits vs top 30 Marisa
Benchmark refreshed Sep 12, 2026, 4:25 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | DAD. | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 14.6% | 41.8% | -27.2% | |
| CA | 25.0% | 7.3% | +17.7% | |
| Drive Rush (cancel) | 16.7% | 29.3% | -12.6% | |
| Time cornered | 18.00 | 7.86 | +10.14 | |
| SA2 | 25.0% | 18.1% | +6.9% | |
| Corner pressure | 3.50 | 10.02 | -6.52 | |
| Drive Arts | 16.1% | 19.0% | -2.9% | |
| SA3 | 35.4% | 32.8% | +2.6% | |
| Drive Rush (parry) | 8.0% | 8.9% | -0.9% | |
| Drive Impact gauge | 1.0% | 1.8% | -0.8% | |
| Throws | 1.20 | 2.03 | -0.83 | |
| Drive Guard | 15.1% | 14.5% | +0.5% | |
| Got thrown | 2.60 | 2.20 | +0.40 | |
| Perfect Parry | 0.20 | 0.59 | -0.39 | |
| Throw techs | 0.20 | 0.54 | -0.34 | |
| Drive Parry | 1.90 | 1.56 | +0.34 | |
| Got Punish Countered | 0.40 | 0.11 | +0.29 | |
| Drive Reversal | 0.10 | 0.33 | -0.23 | |
| Drive Impact | 0.10 | 0.20 | -0.10 | |
| Stuns landed | 0.00 | 0.09 | -0.09 | |
| Throw parries | 0.20 | 0.28 | -0.08 | |
| Got stunned | 0.10 | 0.03 | +0.07 | |
| Punish Counters landed | 0.10 | 0.11 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Marisa · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.4 · reference 0.11
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.4 · reference 0.11
- Punish Counters landed: profile 0.1 · reference 0.12
Review close-range choices
Throws: profile 1.2 · reference 2.13
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 1.2 · reference 2.13
- Throw techs: profile 0.2 · reference 0.52
- Got thrown: profile 2.6 · reference 2.3
Trace how you lose or gain space
Corner pressure: profile 3.5 · reference 10.2
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 3.5 · reference 10.2
- Time cornered: profile 18 · reference 8.39
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.1 · reference 0.2
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.2
- Drive Impact gauge: profile 1% · reference 1.9%
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.4 · reference 0.11
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.4 · reference 0.11
Test the close-range pattern
Throw techs: profile 0.2 · reference 0.52
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 0.2 · reference 0.52
- Got thrown: profile 2.6 · reference 2.3
- Throws: profile 1.2 · reference 2.13
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

