Akuma
Updated 2 days agoCrossPlatformCrossPlatformJapanJapanC100%

aLata

Soba & Japanese Yokan Fan
Rank 36MR 1,532#164,946
Last 108–2+44Last 2014–6+62
Winrate
50%
100W · 101L · 201 stored
Ranked matches
201
selected mode
Wins
100
Ranked
Losses
101
Ranked
Peak MR
1,651
Akuma

Ranked MR · Akuma

201 local · 0 imported · 201 on chart · 201 battles stored

Latest game

VictoryRanked

Replay not requested
Akuma
aLata · Akuma
Luke
Opponent · Lukeハルモン

Playstyle reference

Habits vs top 30 Akuma

Benchmark refreshed Sep 13, 2026, 7:27 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Akuma
aLata’s Akuma benchmark

Compared with the average habits of the top 30 sampled Akuma players.

Naooonn 2213 · DaigoTheBeasTV 2204 · 一瞬一瞬 2158 · touwa 2114 · ドスバギイ 2113 · +25 others

Largest absolute differences first23 habits
HabitaLataLegendsDifference LessLegendsMore
SA111.5%28.6%-17.1%
SA353.8%38.7%+15.2%
CA17.3%9.9%+7.4%
Drive Rush (cancel)25.8%32.7%-6.9%
SA217.3%22.8%-5.5%
Drive Rush (parry)9.3%7.4%+1.8%
Drive Guard14.7%13.1%+1.5%
Drive Arts20.4%19.2%+1.2%
Time cornered9.708.55+1.15
Throws1.602.74-1.14
Drive Impact gauge2.3%1.5%+0.8%
Corner pressure11.0011.47-0.47
Perfect Parry0.400.77-0.37
Throw techs0.300.45-0.15
Got thrown2.202.09+0.11
Drive Reversal0.300.20+0.10
Drive Impact0.300.20+0.10
Punish Counters landed0.200.13+0.07
Throw parries0.200.27-0.07
Drive Parry1.701.65+0.05
Got stunned0.000.04-0.04
Stuns landed0.000.03-0.03
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Akuma · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Give each meter spend a purpose

    SA3: profile 66.7% · reference 35.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 66.7% · reference 35.7%
    • SA1: profile 11.9% · reference 29.6%
    • SA2: profile 7.1% · reference 24.2%
  3. Review defensive decisions

    Perfect Parry: profile 0.3 · reference 0.85

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.85
    • Drive Parry: profile 1.9 · reference 1.8
    • Drive Reversal: profile 0.2 · reference 0.22

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 58 wins in 110 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 58 wins in 110 games
    • vs Ryu: 60 wins in 108 games
    • vs Luke: 38 wins in 106 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage