Terry
Updated 4 days agoSteamSteamJapanJapanClub · NinJinKouzaC100%

MisuMise

Power Dunker
Rank 36MR 1,552#132,822
Last 105–5+5Last 2010–10+9
Winrate
48%
86W · 92L · 178 stored
Ranked matches
178
selected mode
Wins
86
Ranked
Losses
92
Ranked
Peak MR
1,587
Terry

Ranked MR · Terry

178 local · 0 imported · 178 on chart · 178 battles stored

Latest game

DefeatRanked

Replay not requested
Terry
MisuMise · Terry
C. Viper
Opponent · C. Viperotsukuri

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
MisuMise’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitMisuMiseLegendsDifference LessLegendsMore
SA155.4%33.6%+21.8%
SA28.1%24.5%-16.4%
SA323.0%32.8%-9.8%
Drive Rush (cancel)39.1%33.4%+5.6%
CA13.5%9.0%+4.5%
Drive Arts13.4%16.3%-3.0%
Corner pressure9.5012.45-2.95
Drive Guard15.9%14.3%+1.6%
Throws3.502.49+1.01
Drive Parry2.701.89+0.81
Drive Impact gauge1.0%1.6%-0.6%
Got thrown2.702.21+0.49
Perfect Parry0.400.80-0.40
Time cornered9.909.65+0.25
Drive Reversal0.000.17-0.17
Got stunned0.200.05+0.15
Throw techs0.300.43-0.13
Stuns landed0.000.07-0.07
Throw parries0.300.26+0.04
Drive Rush (parry)8.3%8.2%+0.0%
Punish Counters landed0.100.12-0.02
Drive Impact0.200.21-0.01
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 3 · reference 1.84

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3 · reference 1.84
    • Perfect Parry: profile 0.5 · reference 0.73
    • Drive Reversal: profile 0.1 · reference 0.23
  2. Give each meter spend a purpose

    Drive Guard: profile 16.5% · reference 15.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Guard: profile 16.5% · reference 15.2%
  3. Study a recurring matchup situation

    vs Yasmine: 20 wins in 47 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Yasmine: 20 wins in 47 games
    • vs Marisa: 8 wins in 17 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.1 · reference 0.23

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.23
    • Drive Parry: profile 3 · reference 1.84
  2. Build pressure without overextending

    Time cornered: profile 10.7 · reference 9.55

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 10.7 · reference 9.55
  3. Test the close-range pattern

    Throws: profile 3.7 · reference 2.48

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.7 · reference 2.48
    • Throw techs: profile 0.3 · reference 0.37

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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