Ingrid
Updated 2 hours agoSteamSteamOtherOtherC100%

MOMOPUM

Let's Do This
Rank 34LP 23,222
Last 103–7Last 209–11
Winrate
46%
138W · 164L · 302 stored
Ranked matches
302
selected mode
Wins
138
Ranked
Losses
164
Ranked
Peak LP
23,371
Ingrid

Ranked LP · Ingrid

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Ingrid
MOMOPUM · Ingrid
Ryu
Opponent · Ryu涼宮春日

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 14, 2026, 7:22 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
MOMOPUM’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2201 · KR_Wrestlingman 2179 · Nth Oniki 2165 · プルプルなぷる 2156 · ふみじま あきお(63) 2155 · +25 others

Largest absolute differences first23 habits
HabitMOMOPUMLegendsDifference LessLegendsMore
SA222.9%52.1%-29.2%
CA29.2%5.1%+24.1%
Drive Arts16.7%27.3%-10.7%
Corner pressure7.3011.52-4.22
Drive Rush (parry)10.7%7.4%+3.3%
SA318.8%15.9%+2.9%
SA129.2%26.9%+2.3%
Drive Guard14.1%12.3%+1.8%
Drive Rush (cancel)23.5%25.1%-1.7%
Time cornered9.5010.40-0.90
Drive Parry0.801.54-0.74
Got thrown2.902.18+0.72
Throws1.602.26-0.66
Perfect Parry0.200.50-0.30
Throw techs0.600.36+0.24
Drive Reversal0.500.31+0.19
Throw parries0.100.29-0.19
Drive Impact gauge2.1%2.0%+0.1%
Got Punish Countered0.200.09+0.11
Got stunned0.000.07-0.07
Drive Impact0.200.24-0.04
Punish Counters landed0.100.13-0.03
Stuns landed0.100.12-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.13
    • Got Punish Countered: profile 0.4 · reference 0.08
  2. Review defensive decisions

    Drive Parry: profile 0.6 · reference 1.51

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.51
    • Perfect Parry: profile 0.1 · reference 0.5
  3. Give each meter spend a purpose

    SA2: profile 27.5% · reference 57%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 27.5% · reference 57%
    • CA: profile 35.3% · reference 4.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.27
  2. Test the close-range pattern

    Throws: profile 2.5 · reference 2.31

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.5 · reference 2.31
    • Throw techs: profile 0.6 · reference 0.41
    • Got thrown: profile 2.5 · reference 2.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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