Terry
Updated 3 minutes agoSteamSteamJapanJapanC93%

Kiri

Let's Do This
Rank 36MR 1,551#141,458
Last 108–2+50Last 2013–7+51
Winrate
55%
47W · 39L · 86 stored
Ranked matches
86
selected mode
Wins
47
Ranked
Losses
39
Ranked
Peak MR
1,592
Terry

Ranked MR · Terry

86 local · 0 imported · 86 on chart · 92 battles stored

Latest game

VictoryRanked

Replay not requested
Terry
Kiri · Terry
Ryu
Opponent · Ryuみどる(*_*)

Playstyle reference

Habits vs top 30 Terry

Benchmark refreshed Sep 9, 2026, 7:23 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Terry
Kiri’s Terry benchmark

Compared with the average habits of the top 30 sampled Terry players.

kincho 2229 · なっつだよ 2210 · Yassa 2187 · ばやしこ|VLY 2181 · あ か た 2151 · +25 others

Largest absolute differences first23 habits
HabitKiriLegendsDifference LessLegendsMore
SA344.1%32.8%+11.2%
SA123.7%33.6%-9.9%
SA216.9%24.5%-7.6%
CA15.3%9.0%+6.3%
Corner pressure8.3012.45-4.15
Drive Rush (cancel)31.3%33.4%-2.1%
Drive Rush (parry)9.6%8.2%+1.3%
Drive Impact gauge2.5%1.6%+0.9%
Drive Guard13.5%14.3%-0.8%
Drive Parry1.301.89-0.59
Time cornered10.209.65+0.55
Perfect Parry0.300.80-0.50
Throws2.702.49+0.21
Got thrown2.402.21+0.19
Drive Reversal0.000.17-0.17
Throw techs0.300.43-0.13
Got Punish Countered0.200.09+0.11
Drive Impact0.300.21+0.09
Punish Counters landed0.200.12+0.08
Throw parries0.200.26-0.06
Got stunned0.000.05-0.05
Stuns landed0.100.07+0.03
Drive Arts16.3%16.3%+0.0%
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Terry · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 1.2 · reference 1.84

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.2 · reference 1.84
    • Perfect Parry: profile 0.2 · reference 0.73
    • Drive Reversal: profile 0.1 · reference 0.23
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.13
    • Got Punish Countered: profile 0.1 · reference 0.09
  3. Give each meter spend a purpose

    SA1: profile 17.2% · reference 34.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 17.2% · reference 34.2%
    • SA3: profile 51.6% · reference 29.9%
    • CA: profile 12.5% · reference 8.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.22
    • Drive Impact gauge: profile 3% · reference 1.6%
  2. Test the close-range pattern

    Throws: profile 3.1 · reference 2.48

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.1 · reference 2.48
    • Got thrown: profile 2.4 · reference 2.18
  3. Build pressure without overextending

    Corner pressure: profile 10.3 · reference 12.01

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 10.3 · reference 12.01
    • Time cornered: profile 9.7 · reference 9.55

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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