Ken
Updated 6 days agoSteamSteamJapanJapanC100%

stelle

Let's Do This
Rank 36MR 1,859#4,517
Last 106–4+32Last 2012–8+46
Winrate
49%
48W · 49L · 97 stored
Ranked matches
97
selected mode
Wins
48
Ranked
Losses
49
Ranked
Peak MR
1,898
Ken

Ranked MR · Ken

94 local · 0 imported · 94 on chart · 147 battles stored

Latest game

VictoryRanked

Replay not requested
Ken
stelle · Ken
A.K.I.
Opponent · A.K.I.RaGi

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
stelle’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
HabitstelleLegendsDifference LessLegendsMore
SA140.0%27.3%+12.7%
SA323.2%35.8%-12.6%
Drive Rush (cancel)34.1%38.2%-4.1%
Corner pressure10.3013.12-2.82
Drive Arts12.9%14.9%-2.0%
Drive Guard14.5%12.7%+1.7%
Drive Impact gauge3.0%1.4%+1.6%
Drive Rush (parry)8.2%6.8%+1.4%
Throws1.502.57-1.07
CA10.5%11.0%-0.5%
SA226.3%25.9%+0.4%
Got thrown1.902.26-0.36
Drive Reversal0.500.23+0.27
Drive Parry1.701.89-0.19
Got Punish Countered0.200.08+0.12
Throw parries0.100.21-0.11
Drive Impact0.300.19+0.11
Punish Counters landed0.200.10+0.10
Throw techs0.500.44+0.06
Got stunned0.100.05+0.05
Time cornered9.008.95+0.05
Perfect Parry0.800.84-0.04
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
    • Punish Counters landed: profile 0.2 · reference 0.1
  2. Review close-range choices

    Throws: profile 1.5 · reference 2.62

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.5 · reference 2.62
    • Got thrown: profile 1.9 · reference 2.26
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 11 wins in 27 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 11 wins in 27 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.17
    • Drive Impact gauge: profile 3% · reference 1.3%
  2. Probe defense before committing

    Drive Reversal: profile 0.5 · reference 0.19

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.19
  3. Use matchup records as scouting leads

    vs Char 253: 602 wins in 1,139 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 602 wins in 1,139 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: nex-agi/nex-n2.5-pro:free

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