Cammy
Updated 2 days agoSteamSteamJapanJapanC100%

~みみ~

GG
Rank 36MR 1,537#157,922
Last 105–5+4Last 2013–7+49
Winrate
56%
60W · 47L · 107 stored
Ranked matches
107
selected mode
Wins
60
Ranked
Losses
47
Ranked
Peak MR
1,546
Cammy

Ranked MR · Cammy

107 local · 0 imported · 107 on chart · 141 battles stored

Latest game

DefeatCasual

Replay not requested
Cammy
~みみ~ · Cammy
Sagat
Opponent · SagatROU3

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 3, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
~みみ~’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

2BASSA 2205 · infimum00 2161 · Popin 2145 · PC6Akira 2138 · PhenomTheMoose 2129 · +25 others

Largest absolute differences first23 habits
Habit~みみ~LegendsDifference LessLegendsMore
SA363.1%31.2%+31.9%
SA127.7%43.6%-15.9%
SA21.5%16.0%-14.4%
Drive Rush (cancel)31.8%40.7%-9.0%
Drive Arts10.2%16.8%-6.6%
Drive Rush (parry)9.1%5.2%+3.9%
Corner pressure9.6012.91-3.31
Drive Guard12.9%10.1%+2.8%
Time cornered6.108.80-2.70
Drive Impact gauge3.6%1.3%+2.3%
CA7.7%9.3%-1.6%
Throws3.602.43+1.17
Drive Parry0.801.56-0.76
Perfect Parry0.100.54-0.44
Got thrown2.302.13+0.17
Got Punish Countered0.200.06+0.14
Throw techs0.300.35-0.05
Throw parries0.300.25+0.05
Got stunned0.000.04-0.04
Drive Impact0.200.16+0.04
Stuns landed0.100.07+0.03
Drive Reversal0.200.18+0.02
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.06
    • Punish Counters landed: profile 0.2 · reference 0.09
  2. Give each meter spend a purpose

    SA3: profile 55.2% · reference 31.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 55.2% · reference 31.2%
    • SA2: profile 0% · reference 16%
  3. Review defensive decisions

    Drive Parry: profile 1 · reference 1.56

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1 · reference 1.56
    • Perfect Parry: profile 0.1 · reference 0.54
    • Drive Reversal: profile 0.2 · reference 0.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 63 wins in 135 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 63 wins in 135 games
    • vs Alex: 35 wins in 84 games
    • vs Ryu: 50 wins in 113 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 17 wins in 32 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 17 wins in 32 games
  3. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.09
    • Got Punish Countered: profile 0.3 · reference 0.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage