Yasmine
Updated 6 days agoSteamSteamJapanJapanClub · DASOKULOVEC100%

1日1課題ぷらべ8

Found Someone Stronger
Rank 36MR 1,580#103,956
Last 104–6-5Last 2011–9+24
Winrate
52%
49W · 45L · 94 stored
Ranked matches
94
selected mode
Wins
49
Ranked
Losses
45
Ranked
Peak MR
1,580
Yasmine

Ranked MR · Yasmine

94 local · 0 imported · 94 on chart · 101 battles stored

Latest game

VictoryCasual

Replay not requested
Yasmine
1日1課題ぷらべ8 · Yasmine
Akuma
Opponent · AkumaSuzume08

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 2, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
1日1課題ぷらべ8’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

Hand Me Downs 2122 · H1ghscor3 2121 · ゆーけー 2101 · SGN|totoro222 2100 · naruo 2093 · +25 others

Largest absolute differences first23 habits
Habit1日1課題ぷらべ8LegendsDifference LessLegendsMore
SA20.0%21.0%-21.0%
Drive Rush (cancel)41.0%29.6%+11.3%
SA347.9%36.9%+11.0%
Drive Arts8.3%19.0%-10.7%
SA138.0%32.1%+6.0%
CA14.1%10.0%+4.1%
Drive Rush (parry)6.6%8.2%-1.6%
Time cornered10.309.38+0.92
Drive Guard13.7%14.5%-0.8%
Corner pressure13.0013.62-0.62
Drive Impact gauge1.9%1.4%+0.4%
Throw techs0.100.49-0.39
Drive Parry2.301.96+0.34
Drive Reversal0.100.24-0.14
Throws2.702.59+0.11
Throw parries0.300.21+0.09
Perfect Parry0.800.74+0.06
Got Punish Countered0.100.06+0.04
Stuns landed0.100.06+0.04
Got stunned0.100.06+0.04
Drive Impact0.200.19+0.01
Punish Counters landed0.100.09+0.01
Got thrown2.302.31-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact gauge: profile 1.9% · reference 1.4%

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact gauge: profile 1.9% · reference 1.4%
  3. Trace how you lose or gain space

    Corner pressure: profile 13 · reference 13.62

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 13 · reference 13.62
    • Time cornered: profile 10.3 · reference 9.38

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Luke: 12 wins in 36 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 12 wins in 36 games
    • vs Marisa: 20 wins in 34 games
    • vs JP: 16 wins in 31 games
  2. Probe defense before committing

    Drive Reversal: profile 0.1 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.24
    • Throw techs: profile 0.1 · reference 0.49
  3. Adapt to the visible gauge

    SA2: profile 0% · reference 21%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA2: profile 0% · reference 21%
    • SA3: profile 47.9% · reference 36.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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