Luke
Updated 12 hours agoSteamSteamJapanJapanClub · GOZILINEC100%

ザッキー影山

Only Need Three Minutes
Rank 36MR 1,810#8,850
Last 106–4+15Last 2012–8+30
Winrate
58%
52W · 37L · 89 stored
Ranked matches
89
selected mode
Wins
52
Ranked
Losses
37
Ranked
Peak MR
1,810
Luke

Ranked MR · Luke

69 local · 0 imported · 69 on chart · 222 battles stored

Latest game

VictoryCustom Room

Replay not requested
Zangief
ザッキー影山 · Zangief
Mai
Opponent · Maiwato

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 6, 2026, 10:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
ザッキー影山’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

watyawacha 2242 · noahtheprodigy 2242 · Modern hater 2207 · ChrisWong 2207 · kuromame 2205 · +25 others

Largest absolute differences first23 habits
Habitザッキー影山LegendsDifference LessLegendsMore
SA113.5%30.6%-17.2%
SA240.4%26.0%+14.4%
SA344.2%34.2%+10.1%
Drive Rush (cancel)46.6%37.3%+9.3%
Drive Arts9.2%16.7%-7.5%
CA1.9%9.2%-7.2%
Drive Guard9.1%13.2%-4.1%
Time cornered5.808.74-2.94
Corner pressure10.7013.55-2.85
Drive Rush (parry)5.8%7.6%-1.8%
Drive Parry0.801.80-1.00
Throws1.902.43-0.53
Perfect Parry0.200.69-0.49
Drive Impact gauge1.7%1.4%+0.3%
Punish Counters landed0.300.08+0.22
Drive Reversal0.000.20-0.20
Throw parries0.100.22-0.12
Drive Impact0.300.19+0.11
Got thrown2.102.01+0.09
Stuns landed0.000.07-0.07
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Throw techs0.400.37+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
    • Punish Counters landed: profile 0.2 · reference 0.08
  2. Review close-range choices

    Throw techs: profile 1 · reference 0.4

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1 · reference 0.4
    • Throws: profile 1.9 · reference 2.57
    • Got thrown: profile 3.1 · reference 2.04
  3. Give each meter spend a purpose

    CA: profile 21.2% · reference 10.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • CA: profile 21.2% · reference 10.5%
    • SA1: profile 15.4% · reference 30.7%
    • SA3: profile 42.3% · reference 36.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.17

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
    • Drive Impact gauge: profile 1.6% · reference 1.3%
  2. Use matchup records as scouting leads

    vs Char 253: 356 wins in 598 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 356 wins in 598 games
    • vs A.K.I.: 47 wins in 65 games
    • vs Ryu: 40 wins in 59 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 13 wins in 20 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 13 wins in 20 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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